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source/blender/blenlib/BLI_math_vector.h
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| MINLINE void negate_v2_v2(float r[2], const float a[2]); | MINLINE void negate_v2_v2(float r[2], const float a[2]); | ||||
| MINLINE void negate_v3(float r[3]); | MINLINE void negate_v3(float r[3]); | ||||
| MINLINE void negate_v3_v3(float r[3], const float a[3]); | MINLINE void negate_v3_v3(float r[3], const float a[3]); | ||||
| MINLINE void negate_v4(float r[4]); | MINLINE void negate_v4(float r[4]); | ||||
| MINLINE void negate_v4_v4(float r[4], const float a[3]); | MINLINE void negate_v4_v4(float r[4], const float a[3]); | ||||
| MINLINE void negate_v3_short(short r[3]); | MINLINE void negate_v3_short(short r[3]); | ||||
| MINLINE void negate_v2_int(int r[2]); | |||||
| MINLINE void abs_v2(float r[2]); | MINLINE void abs_v2(float r[2]); | ||||
| MINLINE void abs_v2_v2(float r[2], const float a[2]); | MINLINE void abs_v2_v2(float r[2], const float a[2]); | ||||
| MINLINE void abs_v3(float r[3]); | MINLINE void abs_v3(float r[3]); | ||||
| MINLINE void abs_v3_v3(float r[3], const float a[3]); | MINLINE void abs_v3_v3(float r[3], const float a[3]); | ||||
| MINLINE void abs_v4(float r[4]); | MINLINE void abs_v4(float r[4]); | ||||
| MINLINE void abs_v4_v4(float r[4], const float a[4]); | MINLINE void abs_v4_v4(float r[4], const float a[4]); | ||||
| MINLINE float dot_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT; | ||||
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