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source/blender/editors/transform/transform_mode_edge_rotate_normal.c
| Show First 20 Lines • Show All 78 Lines • ▼ Show 20 Lines | FOREACH_TRANS_DATA_CONTAINER (t, tc) { | ||||
| float axis[3]; | float axis[3]; | ||||
| float mat[3][3]; | float mat[3][3]; | ||||
| float angle = t->values[0] + t->values_modal_offset[0]; | float angle = t->values[0] + t->values_modal_offset[0]; | ||||
| copy_v3_v3(axis, axis_final); | copy_v3_v3(axis, axis_final); | ||||
| transform_snap_increment(t, &angle); | transform_snap_increment(t, &angle); | ||||
| applySnapping(t, &angle); | applySnappingAsGroup(t, &angle); | ||||
| applyNumInput(&t->num, &angle); | applyNumInput(&t->num, &angle); | ||||
| headerRotation(t, str, sizeof(str), angle); | headerRotation(t, str, sizeof(str), angle); | ||||
| axis_angle_normalized_to_mat3(mat, axis, angle); | axis_angle_normalized_to_mat3(mat, axis, angle); | ||||
| for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { | for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { | ||||
| ▲ Show 20 Lines • Show All 45 Lines • Show Last 20 Lines | |||||