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source/blender/draw/engines/overlay/overlay_private.h
| Show First 20 Lines • Show All 262 Lines • ▼ Show 20 Lines | typedef struct OVERLAY_PrivateData { | ||||
| DRWShadingGroup *edit_curves_points_grp[2]; | DRWShadingGroup *edit_curves_points_grp[2]; | ||||
| DRWShadingGroup *extra_grid_grp; | DRWShadingGroup *extra_grid_grp; | ||||
| DRWShadingGroup *facing_grp[2]; | DRWShadingGroup *facing_grp[2]; | ||||
| DRWShadingGroup *fade_grp[2]; | DRWShadingGroup *fade_grp[2]; | ||||
| DRWShadingGroup *flash_grp[2]; | DRWShadingGroup *flash_grp[2]; | ||||
| DRWShadingGroup *motion_path_lines_grp; | DRWShadingGroup *motion_path_lines_grp; | ||||
| DRWShadingGroup *motion_path_points_grp; | DRWShadingGroup *motion_path_points_grp; | ||||
| DRWShadingGroup *outlines_grp; | DRWShadingGroup *outlines_grp; | ||||
| DRWShadingGroup *outlines_curves_grp; | |||||
| DRWShadingGroup *outlines_ptcloud_grp; | DRWShadingGroup *outlines_ptcloud_grp; | ||||
| DRWShadingGroup *outlines_gpencil_grp; | DRWShadingGroup *outlines_gpencil_grp; | ||||
| DRWShadingGroup *paint_depth_grp; | DRWShadingGroup *paint_depth_grp; | ||||
| DRWShadingGroup *paint_surf_grp; | DRWShadingGroup *paint_surf_grp; | ||||
| DRWShadingGroup *paint_wire_grp; | DRWShadingGroup *paint_wire_grp; | ||||
| DRWShadingGroup *paint_wire_selected_grp; | DRWShadingGroup *paint_wire_selected_grp; | ||||
| DRWShadingGroup *paint_point_grp; | DRWShadingGroup *paint_point_grp; | ||||
| DRWShadingGroup *paint_face_grp; | DRWShadingGroup *paint_face_grp; | ||||
| ▲ Show 20 Lines • Show All 459 Lines • ▼ Show 20 Lines | |||||
| GPUShader *OVERLAY_shader_grid(void); | GPUShader *OVERLAY_shader_grid(void); | ||||
| GPUShader *OVERLAY_shader_grid_background(void); | GPUShader *OVERLAY_shader_grid_background(void); | ||||
| GPUShader *OVERLAY_shader_grid_image(void); | GPUShader *OVERLAY_shader_grid_image(void); | ||||
| GPUShader *OVERLAY_shader_image(void); | GPUShader *OVERLAY_shader_image(void); | ||||
| GPUShader *OVERLAY_shader_motion_path_line(void); | GPUShader *OVERLAY_shader_motion_path_line(void); | ||||
| GPUShader *OVERLAY_shader_motion_path_vert(void); | GPUShader *OVERLAY_shader_motion_path_vert(void); | ||||
| GPUShader *OVERLAY_shader_uniform_color(void); | GPUShader *OVERLAY_shader_uniform_color(void); | ||||
| GPUShader *OVERLAY_shader_outline_prepass(bool use_wire); | GPUShader *OVERLAY_shader_outline_prepass(bool use_wire); | ||||
| GPUShader *OVERLAY_shader_outline_prepass_curves(void); | |||||
| GPUShader *OVERLAY_shader_outline_prepass_gpencil(void); | GPUShader *OVERLAY_shader_outline_prepass_gpencil(void); | ||||
| GPUShader *OVERLAY_shader_outline_prepass_pointcloud(void); | GPUShader *OVERLAY_shader_outline_prepass_pointcloud(void); | ||||
| GPUShader *OVERLAY_shader_extra_grid(void); | GPUShader *OVERLAY_shader_extra_grid(void); | ||||
| GPUShader *OVERLAY_shader_outline_detect(void); | GPUShader *OVERLAY_shader_outline_detect(void); | ||||
| GPUShader *OVERLAY_shader_paint_face(void); | GPUShader *OVERLAY_shader_paint_face(void); | ||||
| GPUShader *OVERLAY_shader_paint_point(void); | GPUShader *OVERLAY_shader_paint_point(void); | ||||
| GPUShader *OVERLAY_shader_paint_texture(void); | GPUShader *OVERLAY_shader_paint_texture(void); | ||||
| GPUShader *OVERLAY_shader_paint_vertcol(void); | GPUShader *OVERLAY_shader_paint_vertcol(void); | ||||
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