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release/scripts/startup/bl_ui/properties_data_mesh.py
| Show First 20 Lines • Show All 405 Lines • ▼ Show 20 Lines | def draw(self, context): | ||||
| col.prop_search(kb, "relative_key", key, "key_blocks", text="Relative To") | col.prop_search(kb, "relative_key", key, "key_blocks", text="Relative To") | ||||
| else: | else: | ||||
| layout.prop(kb, "interpolation") | layout.prop(kb, "interpolation") | ||||
| row = layout.column() | row = layout.column() | ||||
| row.active = enable_edit_value | row.active = enable_edit_value | ||||
| row.prop(key, "eval_time") | row.prop(key, "eval_time") | ||||
| layout.prop(ob, "add_rest_position_attribute") | |||||
| class DATA_PT_uv_texture(MeshButtonsPanel, Panel): | class DATA_PT_uv_texture(MeshButtonsPanel, Panel): | ||||
| bl_label = "UV Maps" | bl_label = "UV Maps" | ||||
| bl_options = {'DEFAULT_CLOSED'} | bl_options = {'DEFAULT_CLOSED'} | ||||
| COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} | COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} | ||||
| def draw(self, context): | def draw(self, context): | ||||
| layout = self.layout | layout = self.layout | ||||
| ▲ Show 20 Lines • Show All 290 Lines • Show Last 20 Lines | |||||