Changeset View
Changeset View
Standalone View
Standalone View
release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 578 Lines • ▼ Show 20 Lines | CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[ | ||||
| NodeItem("NodeReroute"), | NodeItem("NodeReroute"), | ||||
| NodeItem("CompositorNodeSwitch"), | NodeItem("CompositorNodeSwitch"), | ||||
| ]), | ]), | ||||
| ] | ] | ||||
| texture_node_categories = [ | texture_node_categories = [ | ||||
| # Texture Nodes | # Texture Nodes | ||||
| TextureNodeCategory("TEX_INPUT", "Input", items=[ | TextureNodeCategory("TEX_INPUT", "Input", items=[ | ||||
| NodeItem("TextureNodeCurveTime"), | NodeItem("ShaderNodeTexCoord"), | ||||
| NodeItem("TextureNodeCoordinates"), | NodeItem("ShaderNodeAttribute"), | ||||
| NodeItem("TextureNodeTexture"), | NodeItem("ShaderNodeRGB"), | ||||
| NodeItem("TextureNodeImage"), | NodeItem("ShaderNodeValue"), | ||||
| ]), | NodeItem("ShaderNodeTangent"), | ||||
| TextureNodeCategory("TEX_OUTPUT", "Output", items=[ | NodeItem("ShaderNodeNewGeometry"), | ||||
| NodeItem("TextureNodeOutput"), | NodeItem("ShaderNodeHairInfo"), | ||||
| NodeItem("TextureNodeViewer"), | NodeItem("ShaderNodePointInfo"), | ||||
| NodeItem("ShaderNodeUVMap"), | |||||
| NodeItem("ShaderNodeVertexColor"), | |||||
| ]), | |||||
| TextureNodeCategory("TEX_TEXTURE", "Texture", items=[ | |||||
| NodeItem("GeometryNodeImageTexture"), | |||||
| NodeItem("ShaderNodeTexNoise"), | |||||
| NodeItem("ShaderNodeTexWave"), | |||||
| NodeItem("ShaderNodeTexVoronoi"), | |||||
| NodeItem("ShaderNodeTexMusgrave"), | |||||
| NodeItem("ShaderNodeTexGradient"), | |||||
| NodeItem("ShaderNodeTexMagic"), | |||||
| NodeItem("ShaderNodeTexChecker"), | |||||
| NodeItem("ShaderNodeTexBrick"), | |||||
| NodeItem("ShaderNodeTexWhiteNoise"), | |||||
| ]), | ]), | ||||
| TextureNodeCategory("TEX_OP_COLOR", "Color", items=[ | TextureNodeCategory("TEX_OP_COLOR", "Color", items=[ | ||||
| NodeItem("TextureNodeMixRGB"), | NodeItem("ShaderNodeMixRGB"), | ||||
| NodeItem("TextureNodeCurveRGB"), | NodeItem("ShaderNodeRGBCurve"), | ||||
| NodeItem("TextureNodeInvert"), | NodeItem("ShaderNodeInvert"), | ||||
| NodeItem("TextureNodeHueSaturation"), | NodeItem("ShaderNodeHueSaturation"), | ||||
| NodeItem("TextureNodeCombineColor"), | NodeItem("ShaderNodeGamma"), | ||||
| NodeItem("TextureNodeSeparateColor"), | NodeItem("ShaderNodeBrightContrast"), | ||||
| ]), | ]), | ||||
| TextureNodeCategory("TEX_PATTERN", "Pattern", items=[ | TextureNodeCategory("TEX_OP_VECTOR", "Vector", items=[ | ||||
| NodeItem("TextureNodeChecker"), | NodeItem("ShaderNodeMapping"), | ||||
| NodeItem("TextureNodeBricks"), | NodeItem("ShaderNodeDisplacement"), | ||||
| ]), | NodeItem("ShaderNodeVectorDisplacement"), | ||||
| TextureNodeCategory("TEX_TEXTURE", "Textures", items=[ | NodeItem("ShaderNodeNormalMap"), | ||||
| NodeItem("TextureNodeTexNoise"), | NodeItem("ShaderNodeNormal"), | ||||
| NodeItem("TextureNodeTexDistNoise"), | NodeItem("ShaderNodeVectorCurve"), | ||||
| NodeItem("TextureNodeTexClouds"), | NodeItem("ShaderNodeVectorRotate"), | ||||
| NodeItem("TextureNodeTexBlend"), | NodeItem("ShaderNodeVectorTransform"), | ||||
| NodeItem("TextureNodeTexVoronoi"), | |||||
| NodeItem("TextureNodeTexMagic"), | |||||
| NodeItem("TextureNodeTexMarble"), | |||||
| NodeItem("TextureNodeTexWood"), | |||||
| NodeItem("TextureNodeTexMusgrave"), | |||||
| NodeItem("TextureNodeTexStucci"), | |||||
| ]), | ]), | ||||
| TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[ | TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[ | ||||
| NodeItem("TextureNodeMath"), | NodeItem("ShaderNodeMapRange"), | ||||
| NodeItem("TextureNodeValToRGB"), | NodeItem("ShaderNodeFloatCurve"), | ||||
| NodeItem("TextureNodeRGBToBW"), | NodeItem("ShaderNodeClamp"), | ||||
| NodeItem("TextureNodeValToNor"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("TextureNodeDistance"), | NodeItem("ShaderNodeValToRGB"), | ||||
| ]), | NodeItem("ShaderNodeRGBToBW"), | ||||
| TextureNodeCategory("TEX_DISTORT", "Distort", items=[ | NodeItem("ShaderNodeShaderToRGB"), | ||||
| NodeItem("TextureNodeScale"), | NodeItem("ShaderNodeVectorMath"), | ||||
| NodeItem("TextureNodeTranslate"), | NodeItem("ShaderNodeSeparateColor"), | ||||
| NodeItem("TextureNodeRotate"), | NodeItem("ShaderNodeCombineColor"), | ||||
| NodeItem("TextureNodeAt"), | NodeItem("ShaderNodeSeparateXYZ"), | ||||
| NodeItem("ShaderNodeCombineXYZ"), | |||||
| NodeItem("ShaderNodeWavelength"), | |||||
| NodeItem("ShaderNodeBlackbody"), | |||||
| ]), | ]), | ||||
| TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items), | TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items), | ||||
| TextureNodeCategory("TEX_LAYOUT", "Layout", items=[ | TextureNodeCategory("TEX_LAYOUT", "Layout", items=[ | ||||
| NodeItem("NodeFrame"), | NodeItem("NodeFrame"), | ||||
| NodeItem("NodeReroute"), | NodeItem("NodeReroute"), | ||||
| ]), | ]), | ||||
| ] | ] | ||||
| ▲ Show 20 Lines • Show All 120 Lines • Show Last 20 Lines | |||||