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source/blender/nodes/shader/nodes/node_shader_uvmap.cc
| /* SPDX-License-Identifier: GPL-2.0-or-later | /* SPDX-License-Identifier: GPL-2.0-or-later | ||||
| * Copyright 2005 Blender Foundation. All rights reserved. */ | * Copyright 2005 Blender Foundation. All rights reserved. */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| #include "NOD_geometry_exec.hh" | |||||
| #include "BKE_context.h" | #include "BKE_context.h" | ||||
| #include "DNA_customdata_types.h" | #include "DNA_customdata_types.h" | ||||
| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_resources.h" | #include "UI_resources.h" | ||||
| namespace blender::nodes::node_shader_uvmap_cc { | namespace blender::nodes::node_shader_uvmap_cc { | ||||
| Show All 38 Lines | static int node_shader_gpu_uvmap(GPUMaterial *mat, | ||||
| GPU_stack_link(mat, node, "node_uvmap", in, out, mtface); | GPU_stack_link(mat, node, "node_uvmap", in, out, mtface); | ||||
| node_shader_gpu_bump_tex_coord(mat, node, &out[0].link); | node_shader_gpu_bump_tex_coord(mat, node, &out[0].link); | ||||
| return 1; | return 1; | ||||
| } | } | ||||
| static void node_geo_exec(GeoNodeExecParams params) | |||||
| { | |||||
| const NodeShaderUVMap *attr = static_cast<const NodeShaderUVMap *>(params.node().storage); | |||||
| Field<float3> field{ | |||||
| AttributeFieldInput::Create<float3>((attr->uv_map[0]) ? attr->uv_map : ".uv_active")}; | |||||
| params.set_output("UV", std::move(field)); | |||||
| } | |||||
| } // namespace blender::nodes::node_shader_uvmap_cc | } // namespace blender::nodes::node_shader_uvmap_cc | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_uvmap() | void register_node_type_sh_uvmap() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_uvmap_cc; | namespace file_ns = blender::nodes::node_shader_uvmap_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT); | sh_fn_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT); | ||||
| ntype.declare = file_ns::node_declare; | ntype.declare = file_ns::node_declare; | ||||
| ntype.draw_buttons = file_ns::node_shader_buts_uvmap; | ntype.draw_buttons = file_ns::node_shader_buts_uvmap; | ||||
| node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | ||||
| node_type_init(&ntype, file_ns::node_shader_init_uvmap); | node_type_init(&ntype, file_ns::node_shader_init_uvmap); | ||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_uvmap); | node_type_gpu(&ntype, file_ns::node_shader_gpu_uvmap); | ||||
| ntype.geometry_node_execute = file_ns::node_geo_exec; | |||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||