Differential D15680 Diff 54643 source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
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source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
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| /** | /** | ||||
| * Holefill pass: Gather background parts where foreground is present. | * Holefill pass: Gather background parts where foreground is present. | ||||
| * | * | ||||
| * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color. | * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color. | ||||
| * A fast gather path is taken if there is not many CoC variation inside the tile. | * A fast gather path is taken if there is not many CoC variation inside the tile. | ||||
| * | * | ||||
| * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring | * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring | ||||
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