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source/blender/render/extern/include/RE_engine.h
| Show First 20 Lines • Show All 56 Lines • ▼ Show 20 Lines | |||||
| #define RE_GAME 2 | #define RE_GAME 2 | ||||
| #define RE_USE_PREVIEW 4 | #define RE_USE_PREVIEW 4 | ||||
| #define RE_USE_POSTPROCESS 8 | #define RE_USE_POSTPROCESS 8 | ||||
| #define RE_USE_SHADING_NODES 16 | #define RE_USE_SHADING_NODES 16 | ||||
| #define RE_USE_EXCLUDE_LAYERS 32 | #define RE_USE_EXCLUDE_LAYERS 32 | ||||
| #define RE_USE_SAVE_BUFFERS 64 | #define RE_USE_SAVE_BUFFERS 64 | ||||
| #define RE_USE_TEXTURE_PREVIEW 128 | #define RE_USE_TEXTURE_PREVIEW 128 | ||||
| #define RE_USE_SHADING_NODES_CUSTOM 256 | #define RE_USE_SHADING_NODES_CUSTOM 256 | ||||
| #define RE_USE_SPHERICAL_STEREO 512 | |||||
| /* RenderEngine.flag */ | /* RenderEngine.flag */ | ||||
| #define RE_ENGINE_ANIMATION 1 | #define RE_ENGINE_ANIMATION 1 | ||||
| #define RE_ENGINE_PREVIEW 2 | #define RE_ENGINE_PREVIEW 2 | ||||
| #define RE_ENGINE_DO_DRAW 4 | #define RE_ENGINE_DO_DRAW 4 | ||||
| #define RE_ENGINE_DO_UPDATE 8 | #define RE_ENGINE_DO_UPDATE 8 | ||||
| #define RE_ENGINE_RENDERING 16 | #define RE_ENGINE_RENDERING 16 | ||||
| #define RE_ENGINE_HIGHLIGHT_TILES 32 | #define RE_ENGINE_HIGHLIGHT_TILES 32 | ||||
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| void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); | void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); | ||||
| void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); | void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); | ||||
| struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); | struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); | ||||
| void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); | void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); | ||||
| void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results); | void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results); | ||||
| const char *RE_engine_active_view_get(RenderEngine *engine); | |||||
| void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); | void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); | ||||
| float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera); | float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera); | ||||
| void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, float *r_modelmat); | void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, float *r_modelmat); | ||||
| int RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera); | |||||
| int RE_engine_test_break(RenderEngine *engine); | int RE_engine_test_break(RenderEngine *engine); | ||||
| void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); | void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); | ||||
| void RE_engine_update_progress(RenderEngine *engine, float progress); | void RE_engine_update_progress(RenderEngine *engine, float progress); | ||||
| void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak); | void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak); | ||||
| void RE_engine_report(RenderEngine *engine, int type, const char *msg); | void RE_engine_report(RenderEngine *engine, int type, const char *msg); | ||||
| void RE_engine_set_error_message(RenderEngine *engine, const char *msg); | void RE_engine_set_error_message(RenderEngine *engine, const char *msg); | ||||
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