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source/blender/blenkernel/intern/scene.c
| Show First 20 Lines • Show All 2,184 Lines • ▼ Show 20 Lines | |||||
| } | } | ||||
| bool BKE_scene_use_shading_nodes_custom(Scene *scene) | bool BKE_scene_use_shading_nodes_custom(Scene *scene) | ||||
| { | { | ||||
| RenderEngineType *type = RE_engines_find(scene->r.engine); | RenderEngineType *type = RE_engines_find(scene->r.engine); | ||||
| return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM); | return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM); | ||||
| } | } | ||||
| bool BKE_scene_use_spherical_stereo(Scene *scene) | |||||
| { | |||||
| RenderEngineType *type = RE_engines_find(scene->r.engine); | |||||
| return (type && type->flag & RE_USE_SPHERICAL_STEREO); | |||||
| } | |||||
| bool BKE_scene_uses_blender_internal(const Scene *scene) | bool BKE_scene_uses_blender_internal(const Scene *scene) | ||||
| { | { | ||||
| return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER); | return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER); | ||||
| } | } | ||||
| bool BKE_scene_uses_blender_game(const Scene *scene) | bool BKE_scene_uses_blender_game(const Scene *scene) | ||||
| { | { | ||||
| return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME); | return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME); | ||||
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