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manual/render/camera/introduction.rst
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| .. _render-camera-dof: | .. _render-camera-dof: | ||||
| Depth of Field | Depth of Field (Blender Internal) | ||||
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Blendify: Title needs to be fixed | |||||
| .. figure:: /images/Camera-dof-panel.jpg | .. figure:: /images/Camera-dof-panel.jpg | ||||
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| Smaller Viewport F-stop values result in more blur. | Smaller Viewport F-stop values result in more blur. | ||||
| Depth of Field (Cycles) | |||||
| ----------------------- | |||||
| .. figure:: /images/camera-dof-panel_cycles.jpg | |||||
| Focus | |||||
| The object used as a focal point by the camera, causing the camera to focus on the | |||||
Not Done Inline ActionsMaybe add a sentence to explain that the position of the object doesn't matter that much, but only the distance to the camera is important? Also see my note at the 'distance' property. Then again, maybe position is important once you start tilting the lens? It may be nice to explain this in the documentation. sybren: Maybe add a sentence to explain that the position of the object doesn't matter that much, but… | |||||
| selected object. | |||||
| Distance | |||||
Not Done Inline ActionsA camera has a focal plane, not a focal point. sybren: A camera has a focal plane, not a focal point. | |||||
Not Done Inline ActionsCorrect, and why I worded it this way. Instead of making users wonder what a focal plane is, I'm referring to the point shown in the limits display, which is simply a point in the 3D space. My revised version may make more sense. I'm not even making sense of this first revision I made late last night. DBrown: Correct, and why I worded it this way. Instead of making users wonder what a focal plane is… | |||||
| Determine a focal point using a point created in a distance from the camera. Distance | |||||
| is available when an object is not used, allowing the camera to focus on a point in | |||||
| space set by the distance. | |||||
Not Done Inline ActionsWhat sets it apart from the "not high quality"? Why would someone not want high quality? sybren: What sets it apart from the "not high quality"? Why would someone //not// want high quality? | |||||
Not Done Inline ActionsYes, will rewrite this again. DBrown: Yes, will rewrite this again. | |||||
| High Quality | |||||
| Enables the High Quality *viewport* depth of field, allowing for advanced blurring | |||||
| effects in the viewport. | |||||
| F-Stop | |||||
| Viewport depth of field aperture. Smaller numbers will cause more blur in the viewport, | |||||
| OpenGL renders, and in the sequencer. | |||||
Not Done Inline ActionsYou can't use both, you can either one or the other. Furthermore, I don't think you set it for the render/preview, but for the camera. Of course you can describe that both the render and the preview use the DoF settings, but that's a separate sentence. Also it feels more like a sentence that belongs to an introduction, and not this list of properties. sybren: You can't use both, you can either one or the other. Furthermore, I don't think you set it for… | |||||
Not Done Inline ActionsThis was corrected in the 2nd revision. DBrown: This was corrected in the 2nd revision. | |||||
| Blades | |||||
| The number of polygonal sides to give blurred objects in the viewport. The minimum | |||||
| amount of blades needed for this effect is 3 (triangle). | |||||
Not Done Inline ActionsPlease add something like "depending on your choce at .,,", so that the reader knows why you mention two different things in the same sentence. sybren: Please add something like "depending on your choce at .,,", so that the reader knows why you… | |||||
Not Done Inline ActionsYes, did cover this in short detail. DBrown: Yes, did cover this in short detail. | |||||
| Aperture | |||||
| Both F-Stop and Radius can be used to set the aperture for the actual render, and render | |||||
| preview. Using the F-Stop with a low *number*, or Radius with a large *size* will result in | |||||
| a strong blur, and ability to use the *bokeh effect*. | |||||
| Size/Number | |||||
| Aperture radius *size*, or F-Stop *number* used for the render, and render preview aperture. | |||||
| Using the F-Stop with a low *number*, or Radius with a large *size* will result in a strong | |||||
Not Done Inline ActionsAs a part-time professional photographer, I have no idea what "the aperture effect" is, so it's doubtful that other people understand this. Since the "amount of blur" is a concept already used, "aperture effect" must refer to something else, and then there is "distortion" which also hasn't been used so far. Even the tooltip specifies "anamorphic lens bokeh", which makes it much more concrete. sybren: As a part-time professional photographer, I have no idea what "the aperture effect" is, so it's… | |||||
| blur, also causing the *bokeh effect*. | |||||
| Blades | |||||
| Total number of polygonal blades used to alter the shape of the blurred objects in the render, and | |||||
| render preview. Just like the viewport blur, the minimum amount of blades to effect the blurring is 3, | |||||
| resulting in a triangle shaped blur. | |||||
| Rotation | |||||
| Rotate the polygonal blades along the facing axis. The rotation is based on the camera view, | |||||
| and will rotate in a clockwise, and counter-clockwise fashion. | |||||
| Ratio | |||||
| Change the amount of distortion given to the aperture effect. The setting 1.0 shows no distortion, | |||||
| where a number below 1 will cause a vertical distortion, and a higher number will cause a horizontal | |||||
| distortion. | |||||
| .. figure:: /images/camera-dof-bokeh.jpg | |||||
| Camera Depth of Field Bokeh Effect using 3 Blades | |||||
| Display | Display | ||||
| ------- | ------- | ||||
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Title needs to be fixed