Changeset View
Changeset View
Standalone View
Standalone View
manual/render/cycles/camera.rst
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| Depth of Field | Depth of Field | ||||
| ============== | ============== | ||||
| Aperture Type | .. figure:: /images/camera-dof-panel_cycles.jpg | ||||
| Method with which to specify the size of the camera opening through which light enters. | |||||
| With Radius the radius of the opening can be specified, | |||||
| while F/Stop specifies the size relative to the camera focal length, a measure more common in photography. | |||||
| Their relation is: *aperture radius = focal length / (2 f-stop)* | |||||
| Aperture Size | |||||
| Also called lens radius. If this is zero, all objects will appear in focus, | |||||
| while larger values will make objects farther than the focal distance appear out of focus. | |||||
| Aperture F/Stop | |||||
| Also called F-number or relative aperture. Lower numbers give more depth of field; | |||||
| higher numbers give a sharper image. | |||||
| Aperture Blades | Focus | ||||
| If this setting is 3 or more, a polygonal-shaped aperture will be used instead of a circle, | Set an object to be used as a focal point by the camera, causing the camera | ||||
| which will affect the shape of out of focus highlights in the rendered image. | to focus on the selected object. | ||||
| Aperture Rotation | |||||
| Rotation of the *Aperture Blades*. | |||||
| Focal Distance | Distance | ||||
| Distance at which objects are in perfect focus. Alternatively, | When an object is not used, the camera can be set to focus on an area in 3D | ||||
| an object can be specified whose distance from the camera will be used. | space set by the distance from the camera. Using the *Limit* Display option, you | ||||
| are able to view the distance in the 3D space. | |||||
| High Quality | |||||
| Enables the High Quality *viewport* depth of field, giving a more accurate | |||||
| representation of *depth of field*. This allows the viewport depth of field | |||||
| to be closely represented to that of the render and render preview depth of | |||||
| field. | |||||
| F-Stop | |||||
| Viewport depth of field aperture measured in F-Stops. Smaller numbers will | |||||
| cause more blur in the viewport, OpenGL renders, and sequencer. | |||||
| Blades | |||||
| The number of polygonal sides to give blurred objects in the viewport. The minimum | |||||
| number of blades needed to enable the bokeh effect is 3 (triangle). *Only available | |||||
| with High Quality* | |||||
| Aperture | |||||
| Use F-Stop or Radius to set the aperture for the render, and render preview. | |||||
| F-Stop is the focal ratio, where Radius is the the raidus of the focal point. | |||||
| Size/Number | |||||
| Aperture radius *size*, or F-Stop *number* used for the render, and render | |||||
| preview. Using the F-Stop with a low number, or Radius with a large size will | |||||
| result in a strong blur, also allowing the use of the *bokeh effect*. | |||||
| Blades | |||||
| Total number of polygonal blades used to alter the shape of the blurred objects | |||||
| in the render, and render preview. Like the viewport, the minimum amount of | |||||
| blades to enable the bokeh effect is 3, resulting in a triangle shaped blur. | |||||
| Rotation | |||||
| Rotate the polygonal blades along the facing axis, and will rotate in a clockwise, | |||||
| and counter-clockwise fashion. | |||||
| Ratio | |||||
| Change the amount of distortion to simulate the anamorphic bokeh effect. A | |||||
| setting of 1.0 shows no distortion, where a number below 1.0 will cause a | |||||
| horizontal distortion, and a higher number will cause a vertical distortion. | |||||
| .. figure:: /images/camera-dof-bokeh.jpg | |||||
| Clipping | Clipping | ||||
| ======== | ======== | ||||
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