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source/blender/gpu/GPU_capabilities.h
| Show All 24 Lines | |||||
| int GPU_max_work_group_count(int index); | int GPU_max_work_group_count(int index); | ||||
| int GPU_max_work_group_size(int index); | int GPU_max_work_group_size(int index); | ||||
| int GPU_max_uniforms_vert(void); | int GPU_max_uniforms_vert(void); | ||||
| int GPU_max_uniforms_frag(void); | int GPU_max_uniforms_frag(void); | ||||
| int GPU_max_batch_indices(void); | int GPU_max_batch_indices(void); | ||||
| int GPU_max_batch_vertices(void); | int GPU_max_batch_vertices(void); | ||||
| int GPU_max_vertex_attribs(void); | int GPU_max_vertex_attribs(void); | ||||
| int GPU_max_varying_floats(void); | int GPU_max_varying_floats(void); | ||||
| int GPU_max_samplers(void); | |||||
| int GPU_max_shader_storage_buffer_bindings(void); | int GPU_max_shader_storage_buffer_bindings(void); | ||||
| int GPU_max_compute_shader_storage_blocks(void); | int GPU_max_compute_shader_storage_blocks(void); | ||||
| int GPU_max_samplers(void); | int GPU_max_samplers(void); | ||||
| int GPU_extensions_len(void); | int GPU_extensions_len(void); | ||||
| const char *GPU_extension_get(int i); | const char *GPU_extension_get(int i); | ||||
| int GPU_texture_size_with_limit(int res); | int GPU_texture_size_with_limit(int res); | ||||
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