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source/blender/gpu/metal/mtl_state.mm
| /* SPDX-License-Identifier: GPL-2.0-or-later */ | /* SPDX-License-Identifier: GPL-2.0-or-later */ | ||||
| /** \file | /** \file | ||||
| * \ingroup gpu | * \ingroup gpu | ||||
| */ | */ | ||||
| #include "BLI_math_base.h" | #include "BLI_math_base.h" | ||||
| #include "BLI_math_bits.h" | #include "BLI_math_bits.h" | ||||
| #include "GPU_framebuffer.h" | #include "GPU_framebuffer.h" | ||||
| #include "mtl_context.hh" | #include "mtl_context.hh" | ||||
| #include "mtl_framebuffer.hh" | #include "mtl_framebuffer.hh" | ||||
| #include "mtl_shader_interface_type.hh" | |||||
| #include "mtl_state.hh" | #include "mtl_state.hh" | ||||
| namespace blender::gpu { | namespace blender::gpu { | ||||
| /* -------------------------------------------------------------------- */ | /* -------------------------------------------------------------------- */ | ||||
| /** \name MTLStateManager | /** \name MTLStateManager | ||||
| * \{ */ | * \{ */ | ||||
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