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source/blender/windowmanager/intern/wm_gesture.c
| Show First 20 Lines • Show All 201 Lines • ▼ Show 20 Lines | |||||
| { | { | ||||
| rcti *rect = (rcti *)gt->customdata; | rcti *rect = (rcti *)gt->customdata; | ||||
| uint shdr_pos = GPU_vertformat_attr_add( | uint shdr_pos = GPU_vertformat_attr_add( | ||||
| immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); | immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); | ||||
| GPU_blend(GPU_BLEND_ALPHA); | GPU_blend(GPU_BLEND_ALPHA); | ||||
| immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); | immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); | ||||
| immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); | immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); | ||||
| immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); | immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); | ||||
| immUnbindProgram(); | immUnbindProgram(); | ||||
| GPU_blend(GPU_BLEND_NONE); | GPU_blend(GPU_BLEND_NONE); | ||||
| Show All 24 Lines | |||||
| { | { | ||||
| rcti *rect = (rcti *)gt->customdata; | rcti *rect = (rcti *)gt->customdata; | ||||
| GPU_blend(GPU_BLEND_ALPHA); | GPU_blend(GPU_BLEND_ALPHA); | ||||
| const uint shdr_pos = GPU_vertformat_attr_add( | const uint shdr_pos = GPU_vertformat_attr_add( | ||||
| immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); | immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); | ||||
| immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); | immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); | ||||
| immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); | immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); | ||||
| imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); | imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); | ||||
| immUnbindProgram(); | immUnbindProgram(); | ||||
| GPU_blend(GPU_BLEND_NONE); | GPU_blend(GPU_BLEND_NONE); | ||||
| ▲ Show 20 Lines • Show All 216 Lines • Show Last 20 Lines | |||||