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source/blender/draw/engines/eevee_next/eevee_shader.cc
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| const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_type) | const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_type) | ||||
| { | { | ||||
| switch (shader_type) { | switch (shader_type) { | ||||
| case FILM_FRAG: | case FILM_FRAG: | ||||
| return "eevee_film_frag"; | return "eevee_film_frag"; | ||||
| case FILM_COMP: | case FILM_COMP: | ||||
| return "eevee_film_comp"; | return "eevee_film_comp"; | ||||
| case FILM_CRYPTOMATTE_POST: | |||||
| return "eevee_film_cryptomatte_post"; | |||||
| case HIZ_DEBUG: | case HIZ_DEBUG: | ||||
| return "eevee_hiz_debug"; | return "eevee_hiz_debug"; | ||||
| case HIZ_UPDATE: | case HIZ_UPDATE: | ||||
| return "eevee_hiz_update"; | return "eevee_hiz_update"; | ||||
| case MOTION_BLUR_GATHER: | case MOTION_BLUR_GATHER: | ||||
| return "eevee_motion_blur_gather"; | return "eevee_motion_blur_gather"; | ||||
| case MOTION_BLUR_TILE_DILATE: | case MOTION_BLUR_TILE_DILATE: | ||||
| return "eevee_motion_blur_tiles_dilate"; | return "eevee_motion_blur_tiles_dilate"; | ||||
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