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intern/cycles/blender/object.cpp
| Show First 20 Lines • Show All 272 Lines • ▼ Show 20 Lines | #endif | ||||
| /* holdout */ | /* holdout */ | ||||
| object->set_use_holdout(use_holdout); | object->set_use_holdout(use_holdout); | ||||
| object->set_visibility(visibility); | object->set_visibility(visibility); | ||||
| object->set_is_shadow_catcher(b_ob.is_shadow_catcher() || b_parent.is_shadow_catcher()); | object->set_is_shadow_catcher(b_ob.is_shadow_catcher() || b_parent.is_shadow_catcher()); | ||||
| object->set_lpe_tag(ustring(get_string(cobject, "lpe_tag"))); | |||||
| float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset"); | float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset"); | ||||
| object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset); | object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset); | ||||
| float shadow_terminator_geometry_offset = get_float(cobject, | float shadow_terminator_geometry_offset = get_float(cobject, | ||||
| "shadow_terminator_geometry_offset"); | "shadow_terminator_geometry_offset"); | ||||
| object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset); | object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset); | ||||
| float ao_distance = get_float(cobject, "ao_distance"); | float ao_distance = get_float(cobject, "ao_distance"); | ||||
| ▲ Show 20 Lines • Show All 504 Lines • Show Last 20 Lines | |||||