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intern/cycles/scene/pass.h
| Show First 20 Lines • Show All 48 Lines • ▼ Show 20 Lines | |||||
| public: | public: | ||||
| NODE_DECLARE | NODE_DECLARE | ||||
| NODE_SOCKET_API(PassType, type) | NODE_SOCKET_API(PassType, type) | ||||
| NODE_SOCKET_API(PassMode, mode) | NODE_SOCKET_API(PassMode, mode) | ||||
| NODE_SOCKET_API(ustring, name) | NODE_SOCKET_API(ustring, name) | ||||
| NODE_SOCKET_API(bool, include_albedo) | NODE_SOCKET_API(bool, include_albedo) | ||||
| NODE_SOCKET_API(ustring, lightgroup) | NODE_SOCKET_API(ustring, lightgroup) | ||||
| NODE_SOCKET_API(ustring, light_path_expression) | |||||
| Pass(); | Pass(); | ||||
| PassInfo get_info() const; | PassInfo get_info() const; | ||||
| /* The pass is written by the render pipeline (kernel or denoiser). If the pass is written it | /* The pass is written by the render pipeline (kernel or denoiser). If the pass is written it | ||||
| * will have pixels allocated in a RenderBuffer. Passes which are not written do not have their | * will have pixels allocated in a RenderBuffer. Passes which are not written do not have their | ||||
| * pixels allocated to save memory. */ | * pixels allocated to save memory. */ | ||||
| Show All 33 Lines | |||||