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source/blender/nodes/shader/nodes/node_shader_output_aov.cc
| /* SPDX-License-Identifier: GPL-2.0-or-later | /* SPDX-License-Identifier: GPL-2.0-or-later | ||||
| * Copyright 2005 Blender Foundation. All rights reserved. */ | * Copyright 2005 Blender Foundation. All rights reserved. */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| #include "BLI_hash.h" | #include "BLI_hash.h" | ||||
| #include "BLI_listbase.h" | |||||
| #include "BKE_context.h" | |||||
| #include "BKE_layer.h" | |||||
| #include "RNA_prototypes.h" | |||||
| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_resources.h" | #include "UI_resources.h" | ||||
| namespace blender::nodes::node_shader_output_aov_cc { | namespace blender::nodes::node_shader_output_aov_cc { | ||||
| static void node_declare(NodeDeclarationBuilder &b) | static void node_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.add_input<decl::Color>(N_("Color")).default_value({0.0f, 0.0f, 0.0f, 1.0f}); | b.add_input<decl::Color>(N_("Color")).default_value({0.0f, 0.0f, 0.0f, 1.0f}); | ||||
| b.add_input<decl::Float>(N_("Value")).default_value(0.0f).min(0.0f).max(1.0f); | b.add_input<decl::Float>(N_("Value")).default_value(0.0f).min(0.0f).max(1.0f); | ||||
| } | } | ||||
| static void node_shader_buts_output_aov(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) | static void node_shader_buts_output_aov(uiLayout *layout, bContext *C, PointerRNA *ptr) | ||||
| { | { | ||||
| uiItemR(layout, ptr, "name", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); | ViewLayer *view_layer = CTX_data_view_layer(C); | ||||
| if (!view_layer) { | |||||
| return; | |||||
| } | |||||
| PointerRNA view_layer_ptr; | |||||
| RNA_pointer_create(nullptr, &RNA_ViewLayer, view_layer, &view_layer_ptr); | |||||
| uiItemPointerR(layout, ptr, "name", &view_layer_ptr, "non_lpe_aovs", "", ICON_NONE); | |||||
| bNode *node = (bNode *)ptr->data; | |||||
| NodeShaderOutputAOV *aov_node = (NodeShaderOutputAOV *)node->storage; | |||||
| LISTBASE_FOREACH (ViewLayerAOV *, aov, &view_layer->aovs) { | |||||
| if (strcmp(aov_node->name, aov->name) != 0) { | |||||
| continue; | |||||
| } | |||||
| if (aov->type == AOV_TYPE_LPE) { | |||||
| uiItemL(layout, TIP_("Selected AOV is for Light Expression, will not be used"), ICON_INFO); | |||||
| } | |||||
| break; | |||||
| } | |||||
| } | } | ||||
| static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeShaderOutputAOV *aov = MEM_cnew<NodeShaderOutputAOV>("NodeShaderOutputAOV"); | NodeShaderOutputAOV *aov = MEM_cnew<NodeShaderOutputAOV>("NodeShaderOutputAOV"); | ||||
| node->storage = aov; | node->storage = aov; | ||||
| } | } | ||||
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