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source/blender/makesdna/DNA_screen_types.h
| Show First 20 Lines • Show All 431 Lines • ▼ Show 20 Lines | typedef struct ARegion_Runtime { | ||||
| /** | /** | ||||
| * The visible part of the region, use with region overlap not to draw | * The visible part of the region, use with region overlap not to draw | ||||
| * on top of the overlapping regions. | * on top of the overlapping regions. | ||||
| * | * | ||||
| * Lazy initialize, zero'd when unset, relative to #ARegion.winrct x/y min. */ | * Lazy initialize, zero'd when unset, relative to #ARegion.winrct x/y min. */ | ||||
| rcti visible_rect; | rcti visible_rect; | ||||
| /* The offset needed to not overlap with window scrollbars. Only used by HUD regions for now. */ | /* The offset needed to not overlap with window scroll-bars. Only used by HUD regions for now. */ | ||||
| int offset_x, offset_y; | int offset_x, offset_y; | ||||
| /* Maps uiBlock->name to uiBlock for faster lookups. */ | /* Maps uiBlock->name to uiBlock for faster lookups. */ | ||||
| struct GHash *block_name_map; | struct GHash *block_name_map; | ||||
| } ARegion_Runtime; | } ARegion_Runtime; | ||||
| typedef struct ARegion { | typedef struct ARegion { | ||||
| struct ARegion *next, *prev; | struct ARegion *next, *prev; | ||||
| ▲ Show 20 Lines • Show All 301 Lines • Show Last 20 Lines | |||||