Changeset View
Changeset View
Standalone View
Standalone View
manual/painting/sculpting/introduction.rst
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| control the amount of pinching at the edge of the sphere. | control the amount of pinching at the edge of the sphere. | ||||
| Clay (:kbd:`C`) | Clay (:kbd:`C`) | ||||
| Similar to the *Draw* brush, but includes settings to adjust the plane on which the brush acts. | Similar to the *Draw* brush, but includes settings to adjust the plane on which the brush acts. | ||||
| Clay Strips | Clay Strips (:kbd:`C`) | ||||
| Similar to the *Clay* brush, but it uses a cube test to define the brush area of influence rather than a sphere. | Similar to the *Clay* brush, but it uses a cube test to define the brush area of influence rather than a sphere. | ||||
| Crease | Crease (:kbd:`Shift-C`) | ||||
| Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together. | Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together. | ||||
| Draw (:kbd:`D`) | Draw (:kbd:`X`) | ||||
| Moves vertices inward or outward, | Moves vertices inward or outward, | ||||
| based the average normal of the vertices contained within the drawn brush stroke. | based the average normal of the vertices contained within the drawn brush stroke. | ||||
| Fill | Fill | ||||
| The *Fill* brush works like the Flatten brush, but only brings vertices below the brush plane upwards. | The *Fill* brush works like the Flatten brush, but only brings vertices below the brush plane upwards. | ||||
| The inverse of the Scrape brush is to *Deepen* by pushing vertices above the plane downward. | The inverse of the Scrape brush is to *Deepen* by pushing vertices above the plane downward. | ||||
| Flatten (:kbd:`T`) | Flatten (:kbd:`Shift-T`) | ||||
| The *Flatten* brush finds an 'area plane' | The *Flatten* brush finds an 'area plane' | ||||
| located by default at the average height above/below the vertices within the brush area. | located by default at the average height above/below the vertices within the brush area. | ||||
| The vertices are then pulled towards this plane. | The vertices are then pulled towards this plane. | ||||
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| As the name suggests, | As the name suggests, | ||||
| eliminates irregularities in the area of the mesh within the brush's | eliminates irregularities in the area of the mesh within the brush's | ||||
| influence by smoothing the positions of the vertices. | influence by smoothing the positions of the vertices. | ||||
| Snake Hook | Snake Hook (:kbd:`K`) | ||||
| Pulls vertices along with the movement of the brush to create long, snake-like forms. | Pulls vertices along with the movement of the brush to create long, snake-like forms. | ||||
| Thumb | Thumb | ||||
| Similar to the *Nudge* brush, this one flattens the mesh in the brush area, | Similar to the *Nudge* brush, this one flattens the mesh in the brush area, | ||||
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| The following parameters are available for the *Dots*, *Space*, | The following parameters are available for the *Dots*, *Space*, | ||||
| and *Airbrush* strokes: | and *Airbrush* strokes: | ||||
| Jitter | |||||
| Jitters the position of the brush while painting. | |||||
| Smooth stroke | Smooth stroke | ||||
| Brush lags behind mouse and follows a smoother path. When enabled, the following become active: | Brush lags behind mouse and follows a smoother path. When enabled, the following become active: | ||||
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| Sets the minimum distance from the last point before stroke continues. | Sets the minimum distance from the last point before stroke continues. | ||||
| Factor | Factor | ||||
| Sets the amount of smoothing | Sets the amount of smoothing | ||||
| Jitter | |||||
| Jitters the position of the brush while painting. | |||||
| Curve Menu | Curve Menu | ||||
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| This setting allows you to modify the scaling factor of the texture. Not available for *Drag* textures. | This setting allows you to modify the scaling factor of the texture. Not available for *Drag* textures. | ||||
| Sample Bias | Sample Bias | ||||
| Value added to texture samples. | Value added to texture samples. | ||||
| Overlay | |||||
| When enabled, the texture is shown in the viewport, as determined by the; *Alpha* value. | |||||
| Dyntopo Menu | |||||
| ------------ | |||||
| Detail Type | |||||
| Dynotopo uses three different detail methods to create dynamic detail to an object. The | |||||
| methods avaiable are Relative Detail (Default), Constant Detail, and Brush Detail. | |||||
| Relative Detail | |||||
| This method is uses a detail size based on the number of pixels, and in turn | |||||
| will create topology in that size. | |||||
| Constant Detail | |||||
| To keep detail uniform across the entire object, Constant Detail can be used. | |||||
| The Detail is based on the percentage of a single BU (Blender Unit). | |||||
| Brush Detail | |||||
| Giving more control over the topology, with this method you can create topology | |||||
| based on the brush size. You can increase and lower topology by simply resizing | |||||
| the brush itself. The detail size is based the size of the brush itself, where | |||||
| 100% will create topology the size of the brush ring itself. | |||||
| Detail Size | |||||
| Each Deatil Type's detail is set here. Depending on the Detail Type being used | |||||
| this property will rather show as a pixel count (px), or percentage. | |||||
| Detail Refine Method | |||||
| When using Dynamic Topology, a certain method will be used to tell how topology | |||||
| is handled. Setting the option will determine which of the methods will be used when | |||||
| altering the topology. | |||||
| Subdivide | |||||
| Just like the subdivide command, this method will only subdivide topology | |||||
| to match the detail given. | |||||
| Collapse | |||||
| When topology is too dense, and is smaller than the detail given, edges will | |||||
| be collapse to fit the detail size appropriately. | |||||
| Subdivde Collapse | |||||
| This method combines the two methods, subdividing edges smaller than the | |||||
| detail size, and collapsing topology. | |||||
| Detail Flood Fill | |||||
| When using Constant Detail mode, this option is made available, allowing | |||||
| you to fill the entire object with a uniform detail, based on the detail size. | |||||
| Symmetry Menu | Symmetry Menu | ||||
| ------------- | ------------- | ||||
| Mirror the brush strokes across the selected local axes. | Mirror | ||||
| Note that if you want to alter the directions the axes point in, | Mirror the brush strokes across the selected local axes. | ||||
| you must rotate the model in *Edit* Mode, not *Object* Mode. | Note that if you want to alter the directions the axes point in, | ||||
| you must rotate the model in *Edit* Mode, not *Object* Mode | |||||
| Feather | |||||
| Reduces the strength of the stroke where it overlaps the planes of symmetry. | |||||
| Radial | Radial | ||||
| These settings allow for radial symmetry in the desired axes. | These settings allow for radial symmetry in the desired axes. | ||||
| The number determines how many times the stroke will be repeated within 360 degrees around the central axes. | The number determines how many times the stroke will be repeated within 360 degrees around the central axes. | ||||
| Feather | |||||
| Reduces the strength of the stroke where it overlaps the planes of symmetry. | |||||
| Lock | |||||
| These three buttons allow you to block any modification/deformation | |||||
| of your model along selected local axes, while you are sculpting it. | |||||
| Tiling | |||||
| Using this option allows you to seamlessly tile your strokes along the given | |||||
| axes. | |||||
| Tile Offset | |||||
| The default tile size is set to one BU (Blender Unit). The offset allows the | |||||
| option to alter the tile size along all three axes. | |||||
| Overlay Menu | |||||
| ------------- | |||||
| Overlay | |||||
| When enabled, the brush texture is shown in the viewport | |||||
| View | |||||
| The eye icon is used as a toggle to show or hide the given brush texture | |||||
| Alpha | |||||
| You can change the amount of transparency used when showing the texture using | |||||
| the Alpha slider | |||||
| Stroke Overlay | |||||
| The brush icon allows you to turn off the viewport overlay during strokes | |||||
| Options Menu | Options Menu | ||||
| ------------ | ------------- | ||||
| Gravity | |||||
| Factor | |||||
| Setting the factor allows you to add gravity to your brush strokes, giving | |||||
| it a draping effect. | |||||
| Orientation | |||||
| Using another object, the gravity can be oriented to the set object's local | |||||
| Z axis, changing the direction of the gravity. | |||||
| Threaded Sculpt | Threaded Sculpt | ||||
| Takes advantage of multiple CPU processors to improve sculpting performance. | Takes advantage of multiple CPU processors to improve sculpting performance. | ||||
| Fast Navigation | Fast Navigation | ||||
| For *Multires* models, show low resolution while navigation the viewport. | For *Multires* models, show low resolution while navigation the viewport. | ||||
| Show Brush | Use Deform Only | ||||
| Shows the brush shape in the viewport. | Limits active modifiers on the active object to Deform modifiers, and Multiresolution | ||||
| Show Diffuse Color | |||||
| Allows the active object to show it's diffuse color when sculpting | |||||
| Unified Settings: | Unified Settings: | ||||
| Size | Size | ||||
| Forces the brush size to be shared across brushes. | Forces the brush size to be shared across brushes. | ||||
| Strength | Strength | ||||
| Forces the brush strength to be shared across brushes. | Forces the brush strength to be shared across brushes. | ||||
| Lock | Color | ||||
| These three buttons allow you to block any modification/deformation | Not Used in Sculpt Mode | ||||
| of your model along selected local axes, while you are sculpting it. | Show Brush | ||||
| Shows the brush shape in the viewport. | |||||
| Color (Add/Subtract) | |||||
| Set the color of the brush ring when its particular effect is active | |||||
| Appearance Menu | Appearance Menu | ||||
| --------------- | ---------------- | ||||
| You can set the color of the brush depending on if it is in additive or subtractive mode. | Show Brush | ||||
| Shows the brush shape in the viewport. | |||||
| Color (Add/Subtract) | |||||
| Set the color of the brush ring when its particular effect is active | |||||
| Custom Icon | |||||
| Append an image file to the active brush as an icon. | |||||
| You can also set the brush icon from an image file. | |||||
| Tool Menu | Tool Menu | ||||
| --------- | --------- | ||||
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| * - Brush direction toggle (*Add* / *Sub*) | * - Brush direction toggle (*Add* / *Sub*) | ||||
| - :kbd:`Ctrl` pressed while sculpting | - :kbd:`Ctrl` pressed while sculpting | ||||
| * - Set stroke method (airbrush, anchored, ..) | * - Set stroke method (airbrush, anchored, ..) | ||||
| - :kbd:`A` | - :kbd:`E` | ||||
| * - Toggle Smooth Stroke | |||||
| - :kbd:`Shift-S` | |||||
| * - Smooth stroke toggle | * - Smooth stroke toggle | ||||
| - :kbd:`Shift-S` | - :kbd:`Shift` | ||||
| * - *Draw* brush | * - *Draw* brush | ||||
| - :kbd:`D` | - :kbd:`D` | ||||
| * - *Smooth* brush | * - *Smooth* brush | ||||
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| - :kbd:`PageDown` | - :kbd:`PageDown` | ||||
| * - Set multires level | * - Set multires level | ||||
| - :kbd:`Ctrl-0` to :kbd:`Ctrl-5` | - :kbd:`Ctrl-0` to :kbd:`Ctrl-5` | ||||
| * - Dynamic topology toggle | * - Dynamic Topology toggle | ||||
| - :kbd:`Ctrl-D` | - :kbd:`Ctrl-D` | ||||
| * - Dynamic Topology detail | |||||
| - :kbd:`Shift-D` | |||||
| * - Set texture angle type | * - Set texture angle type | ||||
| - :kbd:`R` | - :kbd:`R` | ||||
| * - Translate/scale/rotate stencil texture | * - Translate/scale/rotate stencil texture | ||||
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| - :kbd:`RMB`, :kbd:`Shift-RMB`, :kbd:`Ctrl-RMB` | - :kbd:`RMB`, :kbd:`Shift-RMB`, :kbd:`Ctrl-RMB` | ||||
| * - Translate/scale/rotate stencil mask | * - Translate/scale/rotate stencil mask | ||||
| - :kbd:`Alt-RMB`, :kbd:`Alt-Shift-RMB`, :kbd:`Alt-Ctrl-RMB` | - :kbd:`Alt-RMB`, :kbd:`Alt-Shift-RMB`, :kbd:`Alt-Ctrl-RMB` | ||||
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