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source/blender/draw/tests/shaders_test.cc
| Show First 20 Lines • Show All 248 Lines • ▼ Show 20 Lines | for (int i = 0; i < 2; i++) { | ||||
| EXPECT_NE(OVERLAY_shader_facing(), nullptr); | EXPECT_NE(OVERLAY_shader_facing(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_gpencil_canvas(), nullptr); | EXPECT_NE(OVERLAY_shader_gpencil_canvas(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_grid(), nullptr); | EXPECT_NE(OVERLAY_shader_grid(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_grid_image(), nullptr); | EXPECT_NE(OVERLAY_shader_grid_image(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_image(), nullptr); | EXPECT_NE(OVERLAY_shader_image(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_motion_path_line(), nullptr); | EXPECT_NE(OVERLAY_shader_motion_path_line(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_motion_path_vert(), nullptr); | EXPECT_NE(OVERLAY_shader_motion_path_vert(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_uniform_color(), nullptr); | EXPECT_NE(OVERLAY_shader_uniform_color(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_uniform_color_pointcloud(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_outline_prepass(false), nullptr); | EXPECT_NE(OVERLAY_shader_outline_prepass(false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_outline_prepass(true), nullptr); | EXPECT_NE(OVERLAY_shader_outline_prepass(true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_outline_prepass_curves(), nullptr); | EXPECT_NE(OVERLAY_shader_outline_prepass_curves(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_outline_prepass_gpencil(), nullptr); | EXPECT_NE(OVERLAY_shader_outline_prepass_gpencil(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_outline_prepass_pointcloud(), nullptr); | EXPECT_NE(OVERLAY_shader_outline_prepass_pointcloud(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_grid(), nullptr); | EXPECT_NE(OVERLAY_shader_extra_grid(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_outline_detect(), nullptr); | EXPECT_NE(OVERLAY_shader_outline_detect(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_face(), nullptr); | EXPECT_NE(OVERLAY_shader_paint_face(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_point(), nullptr); | EXPECT_NE(OVERLAY_shader_paint_point(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_texture(), nullptr); | EXPECT_NE(OVERLAY_shader_paint_texture(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_vertcol(), nullptr); | EXPECT_NE(OVERLAY_shader_paint_vertcol(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_weight(false), nullptr); | EXPECT_NE(OVERLAY_shader_paint_weight(false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_weight(true), nullptr); | EXPECT_NE(OVERLAY_shader_paint_weight(true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_paint_wire(), nullptr); | EXPECT_NE(OVERLAY_shader_paint_wire(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_particle_dot(), nullptr); | EXPECT_NE(OVERLAY_shader_particle_dot(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_particle_shape(), nullptr); | EXPECT_NE(OVERLAY_shader_particle_shape(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_sculpt_mask(), nullptr); | EXPECT_NE(OVERLAY_shader_sculpt_mask(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_sculpt_curves_selection(), nullptr); | EXPECT_NE(OVERLAY_shader_sculpt_curves_selection(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_viewer_attribute_curve(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_viewer_attribute_curves(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_viewer_attribute_mesh(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_viewer_attribute_pointcloud(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_volume_velocity(false, false), nullptr); | EXPECT_NE(OVERLAY_shader_volume_velocity(false, false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_volume_velocity(false, true), nullptr); | EXPECT_NE(OVERLAY_shader_volume_velocity(false, true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_volume_velocity(true, false), nullptr); | EXPECT_NE(OVERLAY_shader_volume_velocity(true, false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_wireframe(false), nullptr); | EXPECT_NE(OVERLAY_shader_wireframe(false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_wireframe(true), nullptr); | EXPECT_NE(OVERLAY_shader_wireframe(true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_wireframe_select(), nullptr); | EXPECT_NE(OVERLAY_shader_wireframe_select(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_xray_fade(), nullptr); | EXPECT_NE(OVERLAY_shader_xray_fade(), nullptr); | ||||
| } | } | ||||
| ▲ Show 20 Lines • Show All 128 Lines • Show Last 20 Lines | |||||