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source/blender/gpu/shaders/infos/gpu_interface_info.hh
| Show All 12 Lines | |||||
| GPU_SHADER_INTERFACE_INFO(no_perspective_color_iface, "").no_perspective(Type::VEC4, "finalColor"); | GPU_SHADER_INTERFACE_INFO(no_perspective_color_iface, "").no_perspective(Type::VEC4, "finalColor"); | ||||
| GPU_SHADER_INTERFACE_INFO(smooth_color_iface, "").smooth(Type::VEC4, "finalColor"); | GPU_SHADER_INTERFACE_INFO(smooth_color_iface, "").smooth(Type::VEC4, "finalColor"); | ||||
| GPU_SHADER_INTERFACE_INFO(smooth_tex_coord_interp_iface, "").smooth(Type::VEC2, "texCoord_interp"); | GPU_SHADER_INTERFACE_INFO(smooth_tex_coord_interp_iface, "").smooth(Type::VEC2, "texCoord_interp"); | ||||
| GPU_SHADER_INTERFACE_INFO(smooth_radii_iface, "").smooth(Type::VEC2, "radii"); | GPU_SHADER_INTERFACE_INFO(smooth_radii_iface, "").smooth(Type::VEC2, "radii"); | ||||
| GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface, "").smooth(Type::VEC4, "radii"); | GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface, "").smooth(Type::VEC4, "radii"); | ||||
| GPU_SHADER_INTERFACE_INFO(flat_color_smooth_tex_coord_interp_iface, "") | GPU_SHADER_INTERFACE_INFO(flat_color_smooth_tex_coord_interp_iface, "") | ||||
| .flat(Type::VEC4, "finalColor") | .flat(Type::VEC4, "finalColor") | ||||
| .smooth(Type::VEC2, "texCoord_interp"); | .smooth(Type::VEC2, "texCoord_interp"); | ||||
| GPU_SHADER_INTERFACE_INFO(smooth_icon_interp_iface, "") | |||||
| .smooth(Type::VEC2, "texCoord_interp") | |||||
| .smooth(Type::VEC2, "mask_coord_interp"); | |||||
JacquesLucke: Missing newline | |||||
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