Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/brush/introduction.rst
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| - Set brush size :kbd:`F` | - Set brush size :kbd:`F` | ||||
| - Set brush strength :kbd:`Shift-F` | - Set brush strength :kbd:`Shift-F` | ||||
| - Rotate brush texture :kbd:`Ctrl-F` | - Rotate brush texture :kbd:`Ctrl-F` | ||||
| - Invert stroke toggle :kbd:`Ctrl` | |||||
| You can then either adjust the value interactively or by typing in numbers. | After pressing these hotkeys, you can then either adjust the value interactively or by typing in numbers. | ||||
| After pressing the hotkey move the mouse to increase/reduce the value | Move the mouse right or left to increase/reduce the value | ||||
| (additionally with precision and/or snapping activated). | (additionally with precision (:kbd:`Shift`) and/or snapping (:kbd:`Ctrl`) activated). | ||||
| Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`). | Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`). | ||||
| You can also invert the brush direction by holding :kbd:`Ctrl`. | |||||
| Selection Masking | Selection Masking | ||||
| ================= | ================= | ||||
| If you have a complex mesh, it is sometimes not easy to paint on all vertices. | If you have a complex mesh, it is sometimes not easy to paint on the inteded vertices. | ||||
| Suppose you only want to paint on a small area of the Mesh and keep the rest untouched. | Suppose you only want to paint on a small area of the Mesh and keep the rest untouched. | ||||
| This is where "selection masking" comes into play. When this mode is enabled, | This is where "selection masking" comes into play. When this mode is enabled, | ||||
| a brush will only paint on the selected vertices or faces. | a brush will only paint on the selected vertices or faces. | ||||
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| Selection masking has some advantages over the default paint mode: | Selection masking has some advantages over the default paint mode: | ||||
| - The original mesh edges are shown, even when modifiers are active. | - The original mesh edges are shown, even when modifiers are active. | ||||
| - You can select faces to restrict painting to the vertices of the selected faces. | - You can select and deselect faces instead without the need to switch to Edit Mode. | ||||
| Details About Selecting | Details About Selecting | ||||
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| - :kbd:`C` -- Circle select with brush. | - :kbd:`C` -- Circle select with brush. | ||||
| - :kbd:`L` -- Pick linked (under the mouse cursor). | - :kbd:`L` -- Pick linked (under the mouse cursor). | ||||
| - :kbd:`Ctrl-L` -- Select linked. | - :kbd:`Ctrl-L` -- Select linked. | ||||
| - :kbd:`Ctrl-I` -- Invert selection *Inverse*. | - :kbd:`Ctrl-I` -- Invert selection. | ||||
| Vertex Selection Masking | Vertex Selection Masking | ||||
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| Face Selection masking. | Face Selection masking. | ||||
| .. The visual example needs to be updated. Ideally show hard edges on painted face corners. | |||||
| Hide/Unhide Faces | Hide/Unhide Faces | ||||
| ----------------- | ----------------- | ||||
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| Hide/Unhide Vertices | Hide/Unhide Vertices | ||||
| -------------------- | -------------------- | ||||
| You cannot directly hide selected faces in vertex mask selection mode. | You cannot specifically hide only selected faces in vertex mask selection mode. | ||||
| However, you can use a trick: | However, the selection is converted when switching selection modes. | ||||
| So a common trick is to: | |||||
| #. First go to Face selection mask mode. | #. Switch to Face selection mask mode to have the selection converted to faces. | ||||
| #. Select the areas you want to hide and then hide the faces (as explained above). | #. Refine your selection next or just hide the faces. | ||||
| #. Switch back to Vertex Selection mask mode. | #. Switch back to Vertex Selection mask mode. | ||||
| Now the vertices belonging to the hidden Faces will remain hidden. | Hidig faces will make sure that vertices that belong to visible faces remain visible. | ||||
| The Clipping Region | The Clipping Region | ||||
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| The Clipping Region is used to select interesting parts for local painting. | The Clipping Region is used to select interesting parts for local painting. | ||||
| .. This visual example could include the (Clipped) text info overlay | |||||
| You make the entire mesh visible again by pressing :kbd:`Alt-B` a second time. | You make the entire mesh visible again by pressing :kbd:`Alt-B` a second time. | ||||
| All paint tools that use the view respect this clipping, including box select, and of course brush strokes. | All paint tools that use the view respect this clipping, including box select, and of course brush strokes. | ||||
| There are two helpful reminders that a Clipping Region is used: | |||||
| #. The clipping region is drawn as a grey box in the 3D Viewport | |||||
| #. The Text Info overlay will state that the persepctive is "Clipped" | |||||
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