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manual/modeling/meshes/properties/object_data.rst
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| UV Maps are used to map a 3D object onto a 2D plane that determines where a texture appears on the 3D object. | UV Maps are used to map a 3D object onto a 2D plane that determines where a texture appears on the 3D object. | ||||
| Different UV Maps can be used for different textures. For more information see :ref:`uv-maps-panel`. | Different UV Maps can be used for different textures. For more information see :ref:`uv-maps-panel`. | ||||
| .. _bpy.ops.geometry.color_attribute_remove: | .. _bpy.ops.geometry.color_attribute_remove: | ||||
| .. _bpy.ops.geometry.color_attribute_render_set: | .. _bpy.ops.geometry.color_attribute_render_set: | ||||
| .. _modeling-meshes-properties-object_data-color-attributes: | .. _modeling-meshes-properties-object_data-color-attributes: | ||||
| .. _Color Attributes: | |||||
| Color Attributes | Color Attributes | ||||
| ================ | ================ | ||||
| Color data can be applied directly to an object's vertices rather than using a texture or a material. | Color data can be applied directly to an object's vertices rather than using a texture or a material. | ||||
| There are two modes to paint color attributes in. | There are two modes to paint color attributes in. | ||||
| Use :doc:`Vertex Paint </sculpt_paint/vertex_paint/index>` mode to paint per face corner | Use :doc:`Vertex Paint </sculpt_paint/vertex_paint/index>` mode to paint per face corner | ||||
| by enabling the paint mask in the header. | by enabling the paint mask in the header. | ||||
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