Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/sculpting/tool_settings/brush_settings.rst
| ************** | ************** | ||||
| Brush Settings | Brush Settings | ||||
| ************** | ************** | ||||
| Radius | See more at :doc:`Brush Settings </sculpt_paint/brush/brush_settings>` | ||||
| This option controls the radius of the brush, measured in pixels. | |||||
| :kbd:`F` allows you to change the brush size interactively by | |||||
| dragging the mouse and then :kbd:`LMB` (the texture of the brush should be visible inside the circle). | |||||
| Typing a number then enter while using :kbd:`F` allows you to enter the size numerically. | |||||
| Size Pressure | |||||
| Brush size can be affected by enabling the pressure sensitivity icon, | |||||
| if you are using a :ref:`Graphics Tablet <hardware-tablet>`. | |||||
| Use Unified Radius | |||||
| Use the same brush *Radius* across all brushes. | |||||
| Radius Unit | |||||
| Controls how the brush *Radius* is measured. | |||||
| View | |||||
| The *Radius* is measured based on how the cursor appears on the monitor i.e. "screen space". | |||||
| Scene | |||||
| The *Radius* is measured based on real world units. | |||||
| The unit type and scaling can be configured in the :ref:`Scene Units <bpy.types.UnitSettings>`. | |||||
| Strength | |||||
| Controls how much each application of the brush affects the model. | |||||
| For example, higher values cause the *Draw* brush to add depth to the model more quickly, | |||||
| and cause the *Smooth* brush to smooth the model more quickly. | |||||
| This setting is not available for *Grab*, *Snake Hook*, or *Rotate*. | |||||
| You can change the brush strength interactively by pressing :kbd:`Shift-F` | |||||
| in the 3D Viewport and then moving the brush and then :kbd:`LMB`. | |||||
| You can enter the size numerically also while in :kbd:`Shift-F` sizing. | |||||
| Strength Pressure | |||||
| Brush strength can be affected by enabling the pressure sensitivity icon, | |||||
| if a supported tablet is being used. | |||||
| Use Unified Strength | |||||
| Use the same brush *Strength* across all brushes. | |||||
| .. tip:: | |||||
| If the range of strengths does not seem to fit the model | |||||
| (for example, if even the lowest strength setting still makes too large of a change on the model) | |||||
| then you can scale the model (in Edit Mode, not Object Mode). | |||||
| Larger sizes will make the brush's effect smaller, and vice versa. | |||||
| Direction :kbd:`Ctrl` | |||||
| Brush direction toggle, *Add* raises geometry towards the brush, | |||||
| *Subtract* lowers geometry away from the brush. This setting can be toggled with :kbd:`Ctrl` while sculpting. | |||||
| .. _bpy.types.Brush.normal_radius_factor: | |||||
| Normal Radius | |||||
| The ratio between the brush radius and the radius that is going to be used to sample | |||||
| the normal i.e. take the average of multiple normals. This influences the brush orientation; | |||||
| increasing this value causes the brush to follow a smooth version of the mesh, | |||||
| while a small value causes the brush to closely follow the contours of the mesh. | |||||
| .. _bpy.types.Brush.hardness: | |||||
| Hardness | |||||
| How close the brush falloff starts from the edge of the brush. | |||||
| .. _bpy.types.Brush.auto_smooth_factor: | |||||
| Autosmooth | |||||
| Sets the amount of smoothing to be applied to each stroke. | |||||
| Topology | |||||
| See :ref:`Dyntopo <bpy.types.Brush.topology_rake_factor>`. | |||||
| Normal Weight :kbd:`Ctrl` | |||||
| Constrains brush movement along the surface normal. | |||||
| Especially useful with the *Grab* brush, can be temporarily enabled by holding :kbd:`Ctrl`. | |||||
| E.g. *Grab* brush can be used to push a depression (hole) into the mesh when *Normal Weight* is set. | |||||
| Applies to *Grab* and *Snake Hook* brushes. | |||||
| Plane Offset | |||||
| Offset for planar brushes (Clay, Fill, Flatten, Scrape), | |||||
| shifts the plane that is found by averaging the faces above or below. | |||||
| Plane Trim | |||||
| Ability to limit the distance that planar brushes act. | |||||
| If trim is enabled vertices that are further away from the offset plane than | |||||
| the trim distance are ignored during sculpting. | |||||
| .. _sculpt-tool-settings-brush-settings-advanced: | |||||
| Advanced | |||||
| ======== | |||||
| .. _bpy.types.Brush.use_automasking_topology: | |||||
| Topology | |||||
| Setting per each brush, affects only vertices connected to the active vertex under the brush. | |||||
| This can be used for isolating disconnected meshes, face sets, masking cavities, | |||||
| mesh boundary edges, or creating topological falloffs. | |||||
| .. _bpy.types.Brush.use_automasking_face_sets: | |||||
| Face Sets | |||||
| Affect only vertices that share face sets with active vertex. | |||||
| .. _bpy.types.Brush.use_automasking_boundary_edges: | |||||
| Mesh Boundary | |||||
| Does not affect non-manifold boundary edges. | |||||
| .. _bpy.types.Brush.use_automasking_boundary_face_sets: | |||||
| Face Sets Boundary | |||||
| Does not affect vertices which belong to a face set boundary. | |||||
| Propagation Steps | |||||
| The distance where *Mesh Boundary Auto-Masking* is going to protect vertices from the fully masked edge. | |||||
| .. _bpy.types.Brush.sculpt_plane: | |||||
| Sculpt Plane | |||||
| Use this menu to set the plane in which the sculpting takes place. | |||||
| In other words, the primary direction that the vertices will move. | |||||
| :Area Plane: | |||||
| The movement takes place in the direction of average normal for all active vertices within the brush area. | |||||
| Essentially, this means that the direction is dependent on the surface beneath the brush. | |||||
| :View Plane: | |||||
| Sculpting in the plane of the current 3D Viewport. | |||||
| :X, Y, Z Plane: | |||||
| The movement takes place in the positive direction of one of the global axes. | |||||
| .. _bpy.types.Brush.use_original_normal: | |||||
| .. _bpy.types.Brush.use_original_plane: | |||||
| Original | |||||
| Normal | |||||
| When locked it keeps using the normal of the surface where stroke was initiated, | |||||
| instead of the surface normal currently under the cursor. | |||||
| Plane | |||||
| When locked keep using the plane origin of surface where stroke was initiated, | |||||
| instead of the surface plane currently under the cursor. | |||||
| Accumulate | |||||
| Causes stroke dabs to accumulate on top of each other. | |||||
| Front Faces Only | |||||
| When enabled, the brush only affects vertices that are facing the viewer. | |||||
| .. toctree:: | .. toctree:: | ||||
| :hidden: | :hidden: | ||||
| Texture </sculpt_paint/brush/texture.rst> | Texture </sculpt_paint/brush/texture.rst> | ||||
| Stroke </sculpt_paint/brush/stroke.rst> | Stroke </sculpt_paint/brush/stroke.rst> | ||||
| Falloff </sculpt_paint/brush/falloff.rst> | Falloff </sculpt_paint/brush/falloff.rst> | ||||
| Cursor </sculpt_paint/brush/cursor.rst> | Cursor </sculpt_paint/brush/cursor.rst> | ||||
| Show All 24 Lines | |||||