Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/brush/texture.rst
| .. _bpy.types.BrushTextureSlot: | .. _bpy.types.BrushTextureSlot: | ||||||||||||||
| ******* | ******* | ||||||||||||||
| Texture | Texture | ||||||||||||||
| ******* | ******* | ||||||||||||||
BlendifyUnsubmitted Done Inline Actions
Blendify: | |||||||||||||||
| This page covers both the Texture and Texture Mask panels, since they share the same settings. | |||||||||||||||
| Add a Texture to the brush to control the color of the brush effect. | |||||||||||||||
| Texture Masks are used to mask the brush effect. | |||||||||||||||
| .. figure:: /images/sculpt-paint_brush_texture_ui-example.jpg | .. figure:: /images/sculpt-paint_brush_texture_ui-example.jpg | ||||||||||||||
| :width: 580px | :width: 580px | ||||||||||||||
| Texture options and example. | Texture options and example. | ||||||||||||||
| Use the texture data-block at the bottom of the paint panel to select a preloaded image or | Use the texture data-block at the bottom of the paint panel to select a preloaded image or | ||||||||||||||
| procedural texture to use as your brush pattern. | procedural texture to use as your brush pattern. | ||||||||||||||
| Note that in order to use it, you must have a placeholder material defined, | Note that in order to use it, you must have a placeholder material defined, | ||||||||||||||
| and that particular texture defined using the Material and Texture buttons. | and that particular texture defined using the Material and Texture buttons. | ||||||||||||||
| It is not necessary to have that material or texture applied to any mesh anywhere; | It is not necessary to have that material or texture applied to any mesh anywhere; | ||||||||||||||
| it must only be defined. | it must only be defined. | ||||||||||||||
| The example to the right shows the effects of painting with a Voronoi texture. | The example to the right shows the effects of painting with a Voronoi texture. | ||||||||||||||
| Texture | Texture | ||||||||||||||
| In paint modes the texture is used as a color source, | In paint modes the texture is used as a color source, | ||||||||||||||
| while for sculpting it is used to determine the strength of the brush. | while for sculpting it is used to determine the strength of the brush. | ||||||||||||||
| .. _bpy.types.BrushTextureSlot.map_mode: | .. _bpy.types.BrushTextureSlot.map_mode: | ||||||||||||||
| Mapping | Mapping | ||||||||||||||
Done Inline Actions
This is called "Mapping" in the "Texture" panel and "Mask Mapping" in the "Texture Mask" panel; there should also be text in the description that denotes this difference. Blendify: This is called "Mapping" in the "Texture" panel and "Mask Mapping" in the "Texture Mask" panel… | |||||||||||||||
| Sets the way the texture is applied to the brush stroke. | Sets the way the texture is applied to the brush stroke. | ||||||||||||||
| :View Plane: | :View Plane: | ||||||||||||||
| If *View Plane* is enabled, the current view angle is used to project the brush texture onto the model. | If *View Plane* is enabled, the current view angle is used to project the brush texture onto the model. | ||||||||||||||
| I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. | I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. | ||||||||||||||
| In 2D painting, the texture moves with the brush. | In 2D painting, the texture moves with the brush. | ||||||||||||||
| :Area Plane: | :Area Plane: | ||||||||||||||
| Projects the brush texture along the local surface normal, | Projects the brush texture along the local surface normal, | ||||||||||||||
| Show All 26 Lines | :Stencil: | ||||||||||||||
| Image Aspect | Image Aspect | ||||||||||||||
| Restore the aspect ratio of the original image to reset stretching introduce by scaling, | Restore the aspect ratio of the original image to reset stretching introduce by scaling, | ||||||||||||||
| (Image textures only.) This operator can use the tiling and scale values of the brush texture | (Image textures only.) This operator can use the tiling and scale values of the brush texture | ||||||||||||||
| if the relevant are enabled in :ref:`bpy.ops.screen.redo_last` panel. | if the relevant are enabled in :ref:`bpy.ops.screen.redo_last` panel. | ||||||||||||||
| .. _bpy.ops.brush.stencil_reset_transform: | .. _bpy.ops.brush.stencil_reset_transform: | ||||||||||||||
| Reset Transform | Reset Transform | ||||||||||||||
| Restores the position of the stencil. | Restores the position of the stencil. | ||||||||||||||
| .. _bpy.types.BrushTextureSlot.angle: | .. _bpy.types.BrushTextureSlot.angle: | ||||||||||||||
Done Inline Actions
Add the RNA reference so that the context sensitive online manual lookup works. Blendify: Add the RNA reference so that the context sensitive online manual lookup works. | |||||||||||||||
| Angle :kbd:`Ctrl-F` | Angle :kbd:`Ctrl-F` | ||||||||||||||
| This is the rotation angle of the texture brush. | This is the rotation angle of the texture brush. | ||||||||||||||
| It can be changed interactively via :kbd:`Ctrl-F` in the 3D Viewport. | It can be changed interactively via :kbd:`Ctrl-F` in the 3D Viewport. | ||||||||||||||
| While in the interactive rotation you can enter a value numerically as well. | While in the interactive rotation you can enter a value numerically as well. | ||||||||||||||
| .. _bpy.types.BrushTextureSlot.use_rake: | .. _bpy.types.BrushTextureSlot.use_rake: | ||||||||||||||
| Show All 28 Lines | |||||||||||||||