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manual/sculpt_paint/sculpting/editing/sculpt.rst
| ****** | ****** | ||||
| Sculpt | Sculpt | ||||
| ****** | ****** | ||||
| Show & Hide | Show & Hide | ||||
| =========== | =========== | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt` | :Menu: :menuselection:`Sculpt` | ||||
| Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and | .. needs mention of other shortcut operators not found in the menu (face sets) | ||||
| to access parts of the mesh that would otherwise be difficult to access, | |||||
| because they are occluded by other parts. The hidden faces cannot be sculpted on. | |||||
| Hiding is shared between Edit Mode and Sculpt Mode | |||||
| (i.e. hiding/unhiding in one mode affects the other mode too). | |||||
| Show All :kbd:`Alt-H` | Show All :kbd:`Alt-H` | ||||
| Reveal all hidden parts. | Reveal all hidden parts. | ||||
| Show Bounding Box :kbd:`Shift-H` | Show Bounding Box | ||||
| To reveal a hidden part of a mesh inside the selection. | To reveal a hidden part of a mesh inside the selection. | ||||
| Hide Bounding Box :kbd:`H` | Hide Bounding Box | ||||
| To hide a part of a mesh inside the selection. | To hide a part of a mesh inside the selection. | ||||
| This works similar to the :ref:`Box Select <tool-select-box>` tool. | This works similar to the :ref:`Box Select <tool-select-box>` tool. | ||||
| Hide Masked | Hide Masked | ||||
| Hides all masked vertices. | Hides all masked vertices. | ||||
| .. _bpy.ops.sculpt.set_pivot_position: | .. _bpy.ops.sculpt.set_pivot_position: | ||||
| .. _Set Pivot: | |||||
Blendify: You can just use `bpy.ops.sculpt.set_pivot_position` as the reference. | |||||
| Set Pivot | Set Pivot | ||||
| ========= | ========= | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt --> Set Pivot` | :Menu: :menuselection:`Sculpt --> Set Pivot` | ||||
| Show All 12 Lines | |||||
| Surface | Surface | ||||
| Sets the pivot position to the surface under the cursor. | Sets the pivot position to the surface under the cursor. | ||||
| .. seealso:: | .. seealso:: | ||||
| :doc:`Object and Edit Mode Pivot </editors/3dview/controls/pivot_point/index>` | :doc:`Object and Edit Mode Pivot </editors/3dview/controls/pivot_point/index>` | ||||
| .. _bpy.ops.sculpt.optimize: | .. _bpy.ops.sculpt.optimize: | ||||
Done Inline ActionsThis needs to get moved with the "Rebuild BVH" heading Blendify: This needs to get moved with the "Rebuild BVH" heading | |||||
| Rebuild BVH | Rebuild BVH | ||||
| =========== | =========== | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt --> Rebuild BVH` | :Menu: :menuselection:`Sculpt --> Rebuild BVH` | ||||
| Show All 16 Lines | |||||
You can just use bpy.ops.sculpt.set_pivot_position as the reference.