Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/sculpting/controls.rst
| Show All 10 Lines | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Tool: :menuselection:`Header --> Auto-Masking` | :Tool: :menuselection:`Header --> Auto-Masking` | ||||
| :Shortcut: :kbd:`Alt-A` | :Shortcut: :kbd:`Alt-A` | ||||
| These properties automatically mask geometry based on geometric features of the mesh. | These properties automatically mask geometry based on geometric features of the mesh. | ||||
| It's an quick alternative to frequent manual masking. | It's an quick alternative to frequent manual masking. | ||||
| These masks are initialized on every new stroke or tool usage. They are also never visible as an overlay. | These masks are initialized on every new stroke or tool usage. They are also never visible as an overlay. | ||||
| .. screenshot of auto-masking panel and pie menu | |||||
| Note, these properties are applied across all sculpt brushes, however, they can also be configured | Note, these properties are applied across all sculpt brushes, however, they can also be configured | ||||
| per brush in the :ref:`Advanced Brush Settings <sculpt-tool-settings-brush-settings-advanced>`. | per brush in the :ref:`Advanced Brush Settings <sculpt-tool-settings-brush-settings-advanced>`. | ||||
| These properties can be accessed via a :ref:`bpy.types.UIPieMenu` by pressing :kbd:`Alt-A`. | These properties can be accessed via a :ref:`bpy.types.UIPieMenu` by pressing :kbd:`Alt-A`. | ||||
| All auto-masking modes can be combined, which makes the generated auto-mask more specific. | All auto-masking modes can be combined, which makes the generated auto-mask more specific. | ||||
| For example it's possible to auto-mask a specific face set, while excluding disconnected topology and face set boundaries, | For example it's possible to auto-mask a specific face set, while excluding disconnected topology and face set boundaries, | ||||
| and only affect faces that are oriented towards the view via View Normal. | and only affect faces that are oriented towards the view via View Normal. | ||||
| .. _bpy.types.Sculpt.use_automasking_topology: | .. _bpy.types.Sculpt.use_automasking_topology: | ||||
| Topology | Topology | ||||
| Only vertices that are topologically connected to where you started the stroke/tool on are affected. So loose geometry islands will be auto-masked. | Only vertices that are topologically connected to where you started the stroke/tool on are affected. So loose geometry islands will be auto-masked. | ||||
| Additionally for the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` and :doc:`Thumb </sculpt_paint/sculpting/tools/thumb>` brushes, anything that is not connected within the brush radius will be auto-masked. | Additionally for the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` and :doc:`Thumb </sculpt_paint/sculpting/tools/thumb>` brushes, anything that is not connected within the brush radius will be auto-masked. | ||||
| So even if geometry is connected somewhere, it is considered separate if the connection is not within the radius. | So even if geometry is connected somewhere, it is considered separate if the connection is not within the radius. | ||||
| .. add example image | |||||
| .. _bpy.types.Sculpt.use_automasking_face_sets: | .. _bpy.types.Sculpt.use_automasking_face_sets: | ||||
| Face Sets | Face Sets | ||||
| Only vertices that are part of the same face set that you started the stroke/tool on are affected. | Only vertices that are part of the same face set that you started the stroke/tool on are affected. | ||||
| .. tip:: | .. tip:: | ||||
| If no topology or face set is visible under the curser at the start of the stroke, the previously auto-masked area will be targeted. | If no topology or face set is visible under the curser at the start of the stroke, the previously auto-masked area will be targeted. | ||||
| This is especially useful with the "Projected" falloff shape in the :doc:`Falloff Settings </sculpt_paint/brush/falloff>`. | This is especially useful with the "Projected" falloff shape in the :doc:`Falloff Settings </sculpt_paint/brush/falloff>`. | ||||
| .. add example image | |||||
| .. _bpy.types.Sculpt.use_automasking_boundary_edges: | .. _bpy.types.Sculpt.use_automasking_boundary_edges: | ||||
| Mesh Boundary | Mesh Boundary | ||||
| Vertices that are part of open boundary edges are not affected. This also includes boundary edges to hidden faces. | Vertices that are part of open boundary edges are not affected. This also includes boundary edges to hidden faces. | ||||
| Propagation Steps | Propagation Steps | ||||
| Increases the soft gradient towards the auto-masked boundary edges. Each step iterates the distance one edge further. | Increases the soft gradient towards the auto-masked boundary edges. Each step iterates the distance one edge further. | ||||
| This setting is used for for both Mesh Boundary and Face Sets Boundary. It is also currently stored per brush. | This setting is used for for both Mesh Boundary and Face Sets Boundary. It is also currently stored per brush. | ||||
| .. add example image | |||||
| .. _bpy.types.Sculpt.use_automasking_boundary_face_sets: | .. _bpy.types.Sculpt.use_automasking_boundary_face_sets: | ||||
| .. _bpy.types.Brush.automasking_boundary_edges_propagation_steps: | .. _bpy.types.Brush.automasking_boundary_edges_propagation_steps: | ||||
| Face Sets Boundary | Face Sets Boundary | ||||
| Vertices that are part of a boundary between face sets are not affected. This also includes boundary edges to hidden faces. | Vertices that are part of a boundary between face sets are not affected. This also includes boundary edges to hidden faces. | ||||
| Propagation Steps are shared with Mesh Boundary auto-masking. | Propagation Steps are shared with Mesh Boundary auto-masking. | ||||
| .. add example image | |||||
| Cavity | Cavity | ||||
| Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for painting, | Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for painting, | ||||
| it can also be used for regular sculpting. | it can also be used for regular sculpting. | ||||
| Factor | Factor | ||||
| The overall contrast of how strong the cavity is applied. The value of 0.5 is the default, but better results can also be achieved on 0.2 | The overall contrast of how strong the cavity is applied. The value of 0.5 is the default, but better results can also be achieved on 0.2 | ||||
| if a Custom Curve is used as well. | if a Custom Curve is used as well. | ||||
| Blur | Blur | ||||
| The number of times the cavity mask is blurred. A value of 0 will give the pure cavity auto-mask. Anything higher than 6 will likely have | The number of times the cavity mask is blurred. A value of 0 will give the pure cavity auto-mask. Anything higher than 6 will likely have | ||||
| a less visible effect and decrease performance. | a less visible effect and decrease performance. | ||||
| Even though the value is capped to 10, it can be increased up to 25 if typing in the value. | Even though the value is capped to 10, it can be increased up to 25 if typing in the value. | ||||
| Custom Curve | Custom Curve | ||||
| Use a custom curve to fine tweak the cavity auto-mask. This is very useful if only small crevices or flat surfaces should be affected. | Use a custom curve to fine tweak the cavity auto-mask. This is very useful if only small crevices or flat surfaces should be affected. | ||||
| Or for example if the contrast should be increased/decreased in a specific way. | Or for example if the contrast should be increased/decreased in a specific way. | ||||
| Create Mask | Create Mask | ||||
| This will execute the `Mask From Cavity`_ operator with the current auto-masking settings. This is very useful to visualize the current auto-mask, | This will execute the `Mask From Cavity`_ operator with the current auto-masking settings. This is very useful to visualize the current auto-mask, | ||||
| or to edit the mask further manually. | or to edit the mask further manually. | ||||
| Cavity (Inverted) | Cavity (Inverted) | ||||
| This is the same as "Cavity", but inverted. This means the valleys/crevices of the surface curvature will not be affected. | This is the same as "Cavity", but inverted. This means the valleys/crevices of the surface curvature will not be affected. | ||||
| It cannot be used at the same time as Cavity and shares all of its settings. | It cannot be used at the same time as Cavity and shares all of its settings. | ||||
| Enable this to quickly invert the cavity auto-mask. | Enable this to quickly invert the cavity auto-mask. | ||||
| .. add example image of cavity and inverted | |||||
| View Normal | View Normal | ||||
| Only vertices with a :term:`Normal` that face the viewer are affected. | Only vertices with a :term:`Normal` that face the viewer are affected. | ||||
| This is similar to the "Front Faces Only" toggle in the :doc:`Brush Setting </sculpt_paint/sculpting/tool_settings/brush_settings>`, | This is similar to the "Front Faces Only" toggle in the :doc:`Brush Setting </sculpt_paint/sculpting/tool_settings/brush_settings>`, | ||||
| to only affect visible geometry. | to only affect visible geometry. | ||||
| The advantage of this auto-mask is that it has more options and works on sculpt mode as a whole. | The advantage of this auto-mask is that it has more options and works on sculpt mode as a whole. | ||||
| Occlusion | Occlusion | ||||
| Change the View Normal behavior to only affect vertices that are not occluded by other faces. | Change the View Normal behavior to only affect vertices that are not occluded by other faces. | ||||
| This setting is incompatible with the other Limit and Falloff sliders. | This setting is incompatible with the other Limit and Falloff sliders. | ||||
| It also causes a much slower performance. | It also causes a much slower performance. | ||||
| Limit | Limit | ||||
| Determines the range of angles that will be affected. 90 degrees encompasses all that is visible. | Determines the range of angles that will be affected. 90 degrees encompasses all that is visible. | ||||
| Falloff | Falloff | ||||
| Extends the angular range of the Limit slider with a soft falloff gradient. This falloff will visually extend the limit range further. | Extends the angular range of the Limit slider with a soft falloff gradient. This falloff will visually extend the limit range further. | ||||
| Area Normal | Area Normal | ||||
| Very similar to the View Normal, but uses the Normal of the surface that you started the stroke/tool on. | Very similar to the View Normal, but uses the Normal of the surface that you started the stroke/tool on. | ||||
| This way any direction can be chosen for what vertices will be affected. | This way any direction can be chosen for what vertices will be affected. | ||||
| It has the same Limit and Falloff sliders as the View Normal auto-mask. | It has the same Limit and Falloff sliders as the View Normal auto-mask. | ||||
| No newline at end of file | |||||
| .. add example image of view and normal | |||||
| No newline at end of file | |||||