Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/sculpting/editing/sculpt.rst
| ****** | ****** | ||||
| Sculpt | Sculpt | ||||
| ****** | ****** | ||||
| .. a screenshot of the menu. | |||||
| This page details the general hotkey operators and menu operators in sculpt mode. | |||||
| Show & Hide | Show & Hide | ||||
| =========== | =========== | ||||
| Some very common hotkey operators to control the visibility based on face sets. | |||||
| These are not part of any menu and have to be used via the hotkeys. | |||||
| More visibility operators can be found in the :doc:`Face Sets Menu</sculpt_paint/sculpting/editing/face_sets>` | |||||
| and the Pie Menu shortcut :kbd:`W`. (Since visibility is often toggled via face sets.) | |||||
| .. note:: | |||||
| These two hotkeys are inverted compared to other modes, to make the operators more convenient to access. | |||||
| Toggling the Visibility is far more often used. If this behavior is undesired it's recommended | |||||
| to change the keymap in the preferences. | |||||
| Toggle Visibility :kbd:`H` | |||||
| Hide all face sets except the active one (under the cursor). | |||||
| If face sets are already hidden, then this operator will show everything. | |||||
| Hide Active Face Set :kbd:`Shift-H` | |||||
| Hide the face set under the cursor. Press :kbd:`H` afterwards to show everything. | |||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt` | :Menu: :menuselection:`Sculpt` | ||||
| Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and | |||||
| to access parts of the mesh that would otherwise be difficult to access, | |||||
| because they are occluded by other parts. The hidden faces cannot be sculpted on. | |||||
| Hiding is shared between Edit Mode and Sculpt Mode | |||||
| (i.e. hiding/unhiding in one mode affects the other mode too). | |||||
| Show All :kbd:`Alt-H` | Show All :kbd:`Alt-H` | ||||
| Reveal all hidden parts. | Reveal all hidden faces. | ||||
| Show Bounding Box :kbd:`Shift-H` | Show Bounding Box | ||||
| To reveal a hidden part of a mesh inside the selection. | Draw a box to reveal hidden faces. | ||||
| Hide Bounding Box :kbd:`H` | |||||
| To hide a part of a mesh inside the selection. | |||||
| This works similar to the :ref:`Box Select <tool-select-box>` tool. | This works similar to the :ref:`Box Select <tool-select-box>` tool. | ||||
| Hide Bounding Box | |||||
| Draw a box to hide faces of a mesh. | |||||
| Hide Masked | Hide Masked | ||||
| Hides all masked vertices. | Hides all masked vertices. | ||||
| .. seealso:: | |||||
| For a more general introduction see | |||||
| :doc:`Visibility, Masking & Face Sets </sculpt_paint/sculpting/introduction/visibility_masking_face_sets>`. | |||||
| .. _bpy.ops.sculpt.set_pivot_position: | .. _bpy.ops.sculpt.set_pivot_position: | ||||
| .. _Set Pivot: | |||||
Blendify: You can just use `bpy.ops.sculpt.set_pivot_position` as the reference. | |||||
| Set Pivot | Set Pivot | ||||
| ========= | ========= | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt --> Set Pivot` | :Menu: :menuselection:`Sculpt --> Set Pivot` | ||||
| Like Object and Edit Mode, Sculpt Mode also has a :term:`Pivot Point`. | Like Object and Edit Mode, Sculpt Mode also has a :term:`Pivot Point`. | ||||
| This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode. | This is because the basic :doc:`move, rotate and scale </sculpt_paint/sculpting/tools/transforms>` | ||||
| transforms are also supported in Sculpt Mode. | |||||
| But the pivot point in Sculpt Mode is unique. It always moves together with the transformed mesh | |||||
| and can be both manually & automatically placed. | |||||
| Origin | Origin | ||||
| Sets the pivot to the origin of the sculpt. | Sets the pivot to the origin of the sculpt. | ||||
| Unmasked | Unmasked | ||||
| Sets the pivot position to the average position of the unmasked vertices. | Sets the pivot position to the average position of the unmasked vertices. | ||||
| Mask Border | Mask Border | ||||
| Sets the pivot position to the center of the mask's border. | Sets the pivot position to the center of the mask's border. | ||||
| This operation will automatically happen when using :ref:`bpy.ops.sculpt.expand`. | |||||
| Active Vertex | Active Vertex | ||||
| Sets the pivot position to the active vertex position. | Sets the pivot position to the active vertex position. | ||||
| Surface | Surface | ||||
| Sets the pivot position to the surface under the cursor. | Sets the pivot position to the surface under the cursor. | ||||
| .. seealso:: | .. tip:: | ||||
| For more convenient placement of the pivot point it's recommended to assign a shortcut to either | |||||
| *Surface* or *Active Vertex*. | |||||
| :doc:`Object and Edit Mode Pivot </editors/3dview/controls/pivot_point/index>` | .. seealso:: | ||||
| For a more general introduction see :doc:`Transforming </sculpt_paint/sculpting/introduction/transforming>`. | |||||
| .. _bpy.ops.sculpt.optimize: | .. _bpy.ops.sculpt.optimize: | ||||
Done Inline ActionsThis needs to get moved with the "Rebuild BVH" heading Blendify: This needs to get moved with the "Rebuild BVH" heading | |||||
| Rebuild BVH | |||||
| =========== | |||||
| .. reference:: | |||||
| :Mode: Sculpt Mode | |||||
| :Menu: :menuselection:`Sculpt --> Rebuild BVH` | |||||
| Recalculates the :term:`BVH` used by :doc:`/sculpt_paint/sculpting/tool_settings/dyntopo` | |||||
| which can improve performance which might degrade over time while using Dyntopo. | |||||
| Transfer Sculpt Mode | Transfer Sculpt Mode | ||||
| ==================== | ==================== | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Menu: :menuselection:`Sculpt --> Transfer Sculpt Mode` | :Menu: :menuselection:`Sculpt --> Transfer Sculpt Mode` | ||||
| :Shortcut: :kbd:`Alt-Q` | :Shortcut: :kbd:`Alt-Q` | ||||
| Switches Sculpt Mode from the :term:`Active` object to the object under the mouse. | Switches Sculpt Mode from the :term:`Active` object to the object under the mouse. | ||||
| See :ref:`bpy.ops.object.transfer_mode` for more information. | See :ref:`bpy.ops.object.transfer_mode` for more information. | ||||
| .. seealso:: | |||||
| For a more general introduction see :doc:`Working with Multiple Objects </sculpt_paint/sculpting/introduction/multiple_objects>`. | |||||
| Rebuild BVH | |||||
| =========== | |||||
| .. reference:: | |||||
| :Mode: Sculpt Mode | |||||
| :Menu: :menuselection:`Sculpt --> Rebuild BVH` | |||||
| Recalculates the :term:`BVH` used by :doc:`/sculpt_paint/sculpting/tool_settings/dyntopo` | |||||
| to improve performance, which might degrade over time while using Dyntopo. | |||||
| .. seealso:: | |||||
| For a more general introduction see :doc:`Adaptive Resolution </sculpt_paint/sculpting/introduction/adaptive>`. | |||||
| No newline at end of file | |||||
You can just use bpy.ops.sculpt.set_pivot_position as the reference.