Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/sculpting/introduction/transforming.rst
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| Transforming | |||||
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| Transform tools to :doc:`move, rotate and scale </sculpt_paint/sculpting/tools/transforms>` are also available in Sculpt Mode, | |||||
| but with an important difference to other modes. Sculpt Mode uses its own pivot point, | |||||
| which can be manually positioned via :ref:`Set Pivot` or automatically positioned with :ref:`Mask Expand`. | |||||
| This ensures that the pivot point can be more freely placed and always moves with the transformed geometry. | |||||
| .. graphic of tranform tool and sculpt pivot. | |||||
| .. tip:: | |||||
| For even more control, assign a shortcut to the Set Pivot to “Surface” menu operator. | |||||
| This way the pivot can be placed on any point on a surface, similar to placing the 3D Cursor. | |||||
| Optionally instead of keeping the transform tools active, you can enable the | |||||
| :doc:`viewport gizmos </editors/3dview/display/gizmo>` to have access to the gizmo at all times. | |||||
| .. viewport gizmo screenshot | |||||
| .. note:: | |||||
| The gizmo can in some cases block areas from being sculpted on. | |||||
| In that case move the pivot point somewhere else to be able to click on the desired surface. | |||||
| Apart from the transform tools there are also special brushes to move, | |||||
| rotate and scale the topology like :doc:`Pose </sculpt_paint/sculpting/tools/pose>`, | |||||
| :doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` | |||||
| and :doc:`Elastic Deform </sculpt_paint/sculpting/tools/elastic_deform>`. | |||||
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