Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/navigation.rst
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| Navigation | Navigation | ||||
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| There are different preferences for navigating the 3D Viewport in Blender. | |||||
| For painting and sculpting specific workflows it is recommended to use any of the following methods. | |||||
| Center View to Mouse :kbd:`Alt MMB Click` | |||||
| Center the View on the surface directly under the mouse position. | |||||
| This way the rotation point of the viewport can be manually changed to any point you wish to orbit around. | |||||
| Center on Last Stroke :kbd:`NumpadPeriod` | Center on Last Stroke :kbd:`NumpadPeriod` | ||||
| Center the View on the average position of the last stroke. | Center the View on the average position of the last stroke. | ||||
| Orbit Around the Last Stroke | |||||
| You can orbit the view around the average position of the last stroke, | Various preferences can also make navigation more convenient. | ||||
| if you enable :ref:`Orbit Around Selection <prefs-navigation-orbit_around_selection>`. | These can be found in the "Navigation" tab of the preferences. | ||||
| Orbit Method = Trackball | |||||
| Tumble the view based on the mouse position in your 3D Viewport while rotating. | |||||
| This makes it very easy to tilt the viewport freely, | |||||
| instead of having the Z axis of the viewport locked. | |||||
| .. Needs a visual example to make it easier to understand. | |||||
| :ref:`Auto Depth <prefs-navigation-auto_depth>` & :ref:`Zoom to Mouse Position <prefs-zoom-mouse-pos>` | |||||
| Use the mouse position to zoom towards and rotate around the surface that is pointed at. | |||||
| This can be an alternative to the repeated manual use of the Center View to Mouse operator. | |||||
| The disadvantage is that this navigation preference can lead to accidental navigation | |||||
| around backfacing geometry or very distant geometry. | |||||
| .. Needs a visual reference of where to find both. | |||||