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manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
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| Cloth Sculpting | |||||
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| Instead of sculpting cloth manually or creating complex physics simulation setups, | |||||
| there are various tools directly in sculpt mode that offer a simplified | |||||
| :doc:`Cloth Physics Simulation </physics/cloth/index>`. | |||||
| .. example image of sculpted clothes. Focus on recommended results (broad folds, draping and shapes) | |||||
| This has various advantages but is especially useful for base mesh creation and larger clothing folds and draping. | |||||
| Detailing is possible, but the slower performance on high resolution meshes and simplified cloth physics | |||||
| might not lead to desireable results. | |||||
| The resolution of the topology is the mainly responsible for the size of the folds | |||||
| and detail level of the simulation. So an optimal and evenly distributed topology is important. | |||||
| .. example image of pinned meshes via masking & gravity, as well as auto-masking face set boundaries. | |||||
| Many sculpting features are supported, so for example :ref:`Masked <sculpt-mask-menu>` vertices | |||||
| are :doc:`pinned </physics/cloth/settings/shape>` in the simulation. | |||||
| Another example is with :doc:`auto-masked </sculpt_paint/sculpting/controls>` face set boundaries. | |||||
| The sculpt mode :ref:`gravity <bpy.types.Sculpt.gravity>` factor is also applied on the cloth physics. | |||||
| The main brushes and tools for this feature are the `Cloth Brush` and `Cloth Filter`, | |||||
| but other transform brushes like `Pose` and `Boundary` also support cloth sculpting in the brush settings. | |||||
| A demo file for trying out the various brushes and tools is available `here <https://www.blender.org/download/demo-files/#sculpting>`_. | |||||
| .. example image of the demo file | |||||