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manual/sculpt_paint/sculpting/introduction/general.rst
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| General | |||||
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| *Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a model, | |||||
| but Sculpt Mode uses a very different workflow: | |||||
| instead of dealing with individual elements (vertices, edges, and faces), | |||||
| an area of the model is changed using a brush. | |||||
| .. the example image needs to be updated. Ideally soon after the factory workspace and template are also updated. | |||||
| .. figure:: /images/sculpt-paint_sculpting_introduction_example.jpg | |||||
| Sculpting Mode Example. | |||||
| Sculpt Mode is accessed from the mode menu of the :doc:`3D Viewport header </editors/3dview/modes>` | |||||
| or with the pie menu via :kbd:`Ctrl-Tab`. | |||||
| Once inside Sculpt Mode, the Toolbar and Tool Settings of the 3D Viewport will change to | |||||
| Sculpt Mode specific panels. The cursor will change to a circle, to indicate the size of the brush. | |||||
| .. note:: | |||||
| It's very important to have predictable brush behavior, | |||||
| to :doc:`apply the scale </scene_layout/object/editing/apply>` of your mesh. | |||||
| The following pages will briefly explain the fundamental features and concepts of *Sculpt Mode*, | |||||
| including various links to other pages for more details. | |||||
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