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manual/sculpt_paint/sculpting/introduction/painting.rst
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| Painting | |||||
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| Sculpt Mode also allows painting your geometry via | |||||
| :ref:`modeling-meshes-properties-object_data-color-attributes` such as Vertex Colors. | |||||
| This ensures that the most common actions related to the sculpting workflow are contained in the same mode, | |||||
| to avoid unnecessary mode switching. | |||||
| .. General graphic of a complex painted sculpt | |||||
| Other sculpt mode features such as face sets, masking and filters can also be used with painting tools. | |||||
| The painting functionality in Sculpt Mode is limited to a :doc:`Paint </sculpt_paint/sculpting/tools/paint>` | |||||
| and :doc:`Smear </sculpt_paint/sculpting/tools/smear>` brush, | |||||
| as well as a :doc:`Color Filter </sculpt_paint/sculpting/tools/color_filter>` | |||||
| and :doc:`Mask by Color </sculpt_paint/sculpting/tools/mask_by_color>` tool. | |||||
| Just like any other brush, :kbd:`Shift` can be used to smooth. | |||||
| In the case of painting brushes it will blur the colors within the brush radius instead. | |||||
| .. note:: | |||||
| Once any painting tool is executed, the :ref:`viewport color shading <viewport_shading_solid_color>` is switched to “Attribute”. | |||||
| This ensures that color attributes are shown on all objects once painting is needed. | |||||
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