Changeset View
Changeset View
Standalone View
Standalone View
manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
| .. _bpy.ops.sculpt.dynamic_topology_toggle: | .. _bpy.ops.sculpt.dynamic_topology_toggle: | ||||
| ******* | ******* | ||||
| Dyntopo | Dyntopo | ||||
| ******* | ******* | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Panel: :menuselection:`Sidebar --> Tool --> Dyntopo` | :Panel: :menuselection:`Sidebar --> Tool --> Dyntopo` | ||||
| :Shortcut: :kbd:`Ctrl-D` | :Shortcut: :kbd:`Ctrl-D` | ||||
| Dynamic topology (aka dyntopo) is a dynamic tessellation sculpting method, | Dynamic Topology (aka Dyntopo) can be toggled with the checkbox in the header or with :kbd:`Ctrl-D`. | ||||
| adds and removes details on-the-fly, whereas regular sculpting only affects the shape of a mesh. | |||||
| This makes it possible to sculpt complex shapes out of a simple mesh, | |||||
| rather than just adding details onto a modeled base mesh. | |||||
| Dyntopo can be toggled with the checkbox in the header or with :kbd:`Ctrl-D`. | |||||
| With dynamic topology active, most brushes will subdivide the mesh during the stroke. | With dynamic topology active, most brushes will subdivide the mesh during the stroke. | ||||
| For a general explanation of dynamic topology, visit the :doc:`Introduction </sculpt_paint/sculpting/introduction>`. | |||||
| .. _bpy.types.Sculpt.detail_size: | .. _bpy.types.Sculpt.detail_size: | ||||
| .. _bpy.types.Sculpt.constant_detail_resolution: | .. _bpy.types.Sculpt.constant_detail_resolution: | ||||
| .. _bpy.types.Sculpt.detail_percent: | .. _bpy.types.Sculpt.detail_percent: | ||||
| .. _bpy.ops.sculpt.dyntopo_detail_size_edit: | .. _bpy.ops.sculpt.dyntopo_detail_size_edit: | ||||
| Detail Size/Percentage, Resolution :kbd:`Shift-D` | Detail Size/Percentage, Resolution :kbd:`Shift-D` | ||||
| Each Detail Type's detail is set here. Depending on the Detail Type being used | Each Detail Type's detail is set here. Depending on the Detail Type being used | ||||
| this property will rather show as a pixel count (px), or percentage. | this property will rather show as a pixel count (px), or percentage. | ||||
| ▲ Show 20 Lines • Show All 41 Lines • ▼ Show 20 Lines | Detail Flood Fill | ||||
| allowing you to fill the entire object with a uniform detail, based on the detail size. | allowing you to fill the entire object with a uniform detail, based on the detail size. | ||||
| .. _bpy.types.Sculpt.use_smooth_shading: | .. _bpy.types.Sculpt.use_smooth_shading: | ||||
| Smooth Shading | Smooth Shading | ||||
| Toggles whether mesh faces are smooth or flat-shaded. | Toggles whether mesh faces are smooth or flat-shaded. | ||||
| In dynamic-topology mode all faces have the same type of shading. | In dynamic-topology mode all faces have the same type of shading. | ||||
| .. | |||||
| .. _bpy.types.Brush.topology_rake_factor: | Add current limitations about performance, tool support, destruction of attributes, etc. | ||||
| .. rubric:: Topology Rake | |||||
| .. reference:: | |||||
| :Mode: Sculpt Mode | |||||
| :Panel: :menuselection:`Tool Settings --> Brush --> Topology Rake` | |||||
| *Topology Rake* automatically aligns mesh edges to the brush direction | |||||
| to generate cleaner topology and define sharp features. | |||||
| *Topology Rake* can have a severe performance impact so it works best on low-poly meshes. | |||||
| .. figure:: /images/sculpt-paint_sculpting_tool-settings_dyntopo_topology-rake.jpg | |||||