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manual/sculpt_paint/sculpting/tool_settings/remesh.rst
| ****** | ****** | ||||
| Remesh | Remesh | ||||
| ****** | ****** | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: All Paint Modes | :Mode: All Paint Modes | ||||
| :Header: :menuselection:`Tool Settings --> Remesh` | :Header: :menuselection:`Tool Settings --> Remesh` | ||||
| :Panel: :menuselection:`Sidebar --> Tool --> Remesh` | :Panel: :menuselection:`Sidebar --> Tool --> Remesh` | ||||
| :Shortcut: :kbd:`Ctrl-R` (Voxel), :kbd:`Ctrl-Alt-R` (Quadriflow) | :Shortcut: :kbd:`Ctrl-R` | ||||
| Remeshing is a technique that automatically rebuilds the geometry with a more uniform topology. | For a general explanation to remeshing, visit the :doc:`Introduction </sculpt_paint/sculpting/introduction>`. | ||||
| Remeshing can either add or remove the amount of topology depending on a defined resolution. | |||||
| This technique is especially useful for :doc:`sculpting </sculpt_paint/sculpting/index>`, | |||||
| to generate better topology after blocking out the initial shape. | |||||
| The Voxel Remesher uses an OpenVDB to generate a new manifold mesh from the current geometry. | |||||
| It produces a mesh with perfectly even distributed topology and | |||||
| it does not have any performance penalty once the new mesh is calculated. | |||||
| This makes the voxel remesher great for sculpting has it is possible to | |||||
| sculpt at a much higher level of detail than using other features | |||||
| like dyntopo which often adds more performance overhead. | |||||
| Voxel Size | Voxel Size | ||||
| The resolution or the amount of detail the remeshed mesh will have. | The resolution or the amount of detail the remeshed mesh will have. | ||||
| The value is used to define the size, in object space, of the :term:`Voxel`. | The value is used to define the size, in object space, of the :term:`Voxel`. | ||||
| These voxels are assembled around the mesh and are used to determine the new geometry. | These voxels are assembled around the mesh and are used to determine the new geometry. | ||||
| For example a value of 0.5m will create topological patches that are about 0.5m | For example a value of 0.5m will create topological patches that are about 0.5m | ||||
| (assuming *Preserve Volume* is enabled). | (assuming *Preserve Volume* is enabled). | ||||
| Lower values preserve finer details but will result in a mesh with a much more dense topology. | Lower values preserve finer details but will result in a mesh with a much more dense topology. | ||||
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