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manual/sculpt_paint/sculpting/tools/cloth.rst
| .. _bpy.types.Brush.cloth: | .. _bpy.types.Brush.cloth: | ||||
| ***** | ***** | ||||
| Cloth | Cloth | ||||
| ***** | ***** | ||||
| .. reference:: | .. reference:: | ||||
| :Mode: Sculpt Mode | :Mode: Sculpt Mode | ||||
| :Tool: :menuselection:`Toolbar --> Cloth` | :Tool: :menuselection:`Toolbar --> Cloth` | ||||
| The Cloth brush uses a simplified :doc:`Cloth Solver </physics/cloth/index>` | This brush simulates cloth physics on the mesh under the brush cursor. | ||||
| to simulate cloth physics on the mesh under the brush. | Note, using a relatively small brush size makes the calculations much faster, | ||||
| :ref:`Masked <sculpt-mask-menu>` vertices are :doc:`pinned </physics/cloth/settings/shape>` in the simulation, | while larger brush sizes might be too slow to get a usable brush. | ||||
| and it applies the sculpt :ref:`gravity <bpy.types.Sculpt.gravity>` directly in the solver. | |||||
| Note, using a relatively small brush makes the solver's calculations much faster, | |||||
| larger brush sizes might be too slow to get a usable brush. | |||||
| Brush Settings | Brush Settings | ||||
| ============== | ============== | ||||
| Persistent | Persistent | ||||
| Allows the cloth brush to not accumulate deformation after each stroke. | Allows the cloth brush to not accumulate deformation after each stroke. | ||||
| This is convenient to always simulate the based on the same initial shape, | This is convenient to always simulate the based on the same initial shape, | ||||
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