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source/blender/makesdna/DNA_node_types.h
| Show First 20 Lines • Show All 555 Lines • ▼ Show 20 Lines | typedef struct bNodeTree { | ||||
| struct bNodeInstanceHash *previews; | struct bNodeInstanceHash *previews; | ||||
| /* Defines the node tree instance to use for the "active" context, | /* Defines the node tree instance to use for the "active" context, | ||||
| * in case multiple different editors are used and make context ambiguous. | * in case multiple different editors are used and make context ambiguous. | ||||
| */ | */ | ||||
| bNodeInstanceKey active_viewer_key; | bNodeInstanceKey active_viewer_key; | ||||
| char _pad[4]; | char _pad[4]; | ||||
| char *hello1; | |||||
| char hello2[8]; | |||||
| /** Execution data. | /** Execution data. | ||||
| * | * | ||||
| * XXX It would be preferable to completely move this data out of the underlying node tree, | * XXX It would be preferable to completely move this data out of the underlying node tree, | ||||
| * so node tree execution could finally run independent of the tree itself. | * so node tree execution could finally run independent of the tree itself. | ||||
| * This would allow node trees to be merely linked by other data (materials, textures, etc.), | * This would allow node trees to be merely linked by other data (materials, textures, etc.), | ||||
| * as ID data is supposed to. | * as ID data is supposed to. | ||||
| * Execution data is generated from the tree once at execution start and can then be used | * Execution data is generated from the tree once at execution start and can then be used | ||||
| * as long as necessary, even while the tree is being modified. | * as long as necessary, even while the tree is being modified. | ||||
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