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intern/cycles/scene/light_tree.h
| Show First 20 Lines • Show All 169 Lines • ▼ Show 20 Lines | LightTreeBuildNode *recursive_build(int start, | ||||
| int depth); | int depth); | ||||
| float min_split_saoh(const BoundBox ¢roid_bounds, | float min_split_saoh(const BoundBox ¢roid_bounds, | ||||
| int start, | int start, | ||||
| int end, | int end, | ||||
| const BoundBox &bbox, | const BoundBox &bbox, | ||||
| const OrientationBounds &bcone, | const OrientationBounds &bcone, | ||||
| int &min_dim, | int &min_dim, | ||||
| int &min_bucket); | int &min_bucket); | ||||
| int flatten_tree(const LightTreeBuildNode *node, int &offset, int parent); | int flatten_tree(const LightTreeBuildNode *node, int &offset); | ||||
| }; | }; | ||||
| CCL_NAMESPACE_END | CCL_NAMESPACE_END | ||||
| #endif /* __LIGHT_TREE_H__ */ | #endif /* __LIGHT_TREE_H__ */ | ||||