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source/blender/draw/CMakeLists.txt
| Show First 20 Lines • Show All 250 Lines • ▼ Show 20 Lines | set(SRC | ||||
| intern/smaa_textures.h | intern/smaa_textures.h | ||||
| engines/basic/basic_engine.h | engines/basic/basic_engine.h | ||||
| engines/basic/basic_private.h | engines/basic/basic_private.h | ||||
| engines/compositor/compositor_engine.h | engines/compositor/compositor_engine.h | ||||
| engines/eevee/eevee_engine.h | engines/eevee/eevee_engine.h | ||||
| engines/eevee/eevee_lightcache.h | engines/eevee/eevee_lightcache.h | ||||
| engines/eevee/eevee_lut.h | engines/eevee/eevee_lut.h | ||||
| engines/eevee/eevee_private.h | engines/eevee/eevee_private.h | ||||
| engines/eevee/engine_eevee_shared_defines.h | |||||
| engines/eevee_next/eevee_camera.hh | engines/eevee_next/eevee_camera.hh | ||||
| engines/eevee_next/eevee_cryptomatte.hh | engines/eevee_next/eevee_cryptomatte.hh | ||||
| engines/eevee_next/eevee_depth_of_field.hh | engines/eevee_next/eevee_depth_of_field.hh | ||||
| engines/eevee_next/eevee_engine.h | engines/eevee_next/eevee_engine.h | ||||
| engines/eevee_next/eevee_film.hh | engines/eevee_next/eevee_film.hh | ||||
| engines/eevee_next/eevee_hizbuffer.hh | engines/eevee_next/eevee_hizbuffer.hh | ||||
| engines/eevee_next/eevee_instance.hh | engines/eevee_next/eevee_instance.hh | ||||
| engines/eevee_next/eevee_light.hh | engines/eevee_next/eevee_light.hh | ||||
| ▲ Show 20 Lines • Show All 44 Lines • ▼ Show 20 Lines | set(GLSL_SRC | ||||
| engines/eevee/shaders/common_utiltex_lib.glsl | engines/eevee/shaders/common_utiltex_lib.glsl | ||||
| engines/eevee/shaders/lights_lib.glsl | engines/eevee/shaders/lights_lib.glsl | ||||
| engines/eevee/shaders/lightprobe_lib.glsl | engines/eevee/shaders/lightprobe_lib.glsl | ||||
| engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl | engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl | engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl | engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_geom.glsl | engines/eevee/shaders/lightprobe_geom.glsl | ||||
| engines/eevee/shaders/lightprobe_vert.glsl | engines/eevee/shaders/lightprobe_vert.glsl | ||||
| engines/eevee/shaders/lightprobe_vert_no_geom.glsl | |||||
| engines/eevee/shaders/lightprobe_cube_display_frag.glsl | engines/eevee/shaders/lightprobe_cube_display_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_cube_display_vert.glsl | engines/eevee/shaders/lightprobe_cube_display_vert.glsl | ||||
| engines/eevee/shaders/lightprobe_grid_display_frag.glsl | engines/eevee/shaders/lightprobe_grid_display_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_grid_display_vert.glsl | engines/eevee/shaders/lightprobe_grid_display_vert.glsl | ||||
| engines/eevee/shaders/lightprobe_grid_fill_frag.glsl | engines/eevee/shaders/lightprobe_grid_fill_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_planar_display_frag.glsl | engines/eevee/shaders/lightprobe_planar_display_frag.glsl | ||||
| engines/eevee/shaders/lightprobe_planar_display_vert.glsl | engines/eevee/shaders/lightprobe_planar_display_vert.glsl | ||||
| engines/eevee/shaders/lookdev_world_frag.glsl | engines/eevee/shaders/lookdev_world_frag.glsl | ||||
| ▲ Show 20 Lines • Show All 49 Lines • ▼ Show 20 Lines | set(GLSL_SRC | ||||
| engines/eevee/shaders/irradiance_lib.glsl | engines/eevee/shaders/irradiance_lib.glsl | ||||
| engines/eevee/shaders/octahedron_lib.glsl | engines/eevee/shaders/octahedron_lib.glsl | ||||
| engines/eevee/shaders/cubemap_lib.glsl | engines/eevee/shaders/cubemap_lib.glsl | ||||
| engines/eevee/shaders/bsdf_sampling_lib.glsl | engines/eevee/shaders/bsdf_sampling_lib.glsl | ||||
| engines/eevee/shaders/random_lib.glsl | engines/eevee/shaders/random_lib.glsl | ||||
| engines/eevee/shaders/raytrace_lib.glsl | engines/eevee/shaders/raytrace_lib.glsl | ||||
| engines/eevee/shaders/renderpass_lib.glsl | engines/eevee/shaders/renderpass_lib.glsl | ||||
| engines/eevee/shaders/renderpass_postprocess_frag.glsl | engines/eevee/shaders/renderpass_postprocess_frag.glsl | ||||
| engines/eevee/shaders/cryptomatte_lib.glsl | |||||
| engines/eevee/shaders/cryptomatte_frag.glsl | engines/eevee/shaders/cryptomatte_frag.glsl | ||||
| engines/eevee/shaders/cryptomatte_vert.glsl | engines/eevee/shaders/cryptomatte_vert.glsl | ||||
| engines/eevee/shaders/ltc_lib.glsl | engines/eevee/shaders/ltc_lib.glsl | ||||
| engines/eevee/shaders/ssr_lib.glsl | engines/eevee/shaders/ssr_lib.glsl | ||||
| engines/eevee/shaders/surface_frag.glsl | engines/eevee/shaders/surface_frag.glsl | ||||
| engines/eevee/shaders/surface_geom.glsl | engines/eevee/shaders/surface_geom.glsl | ||||
| engines/eevee/shaders/surface_lib.glsl | engines/eevee/shaders/surface_lib.glsl | ||||
| engines/eevee/shaders/surface_vert.glsl | engines/eevee/shaders/surface_vert.glsl | ||||
| engines/eevee/shaders/update_noise_frag.glsl | engines/eevee/shaders/update_noise_frag.glsl | ||||
| engines/eevee/shaders/volumetric_accum_frag.glsl | engines/eevee/shaders/volumetric_accum_frag.glsl | ||||
| engines/eevee/shaders/volumetric_lib.glsl | engines/eevee/shaders/volumetric_lib.glsl | ||||
| engines/eevee/shaders/volumetric_frag.glsl | engines/eevee/shaders/volumetric_frag.glsl | ||||
| engines/eevee/shaders/volumetric_geom.glsl | engines/eevee/shaders/volumetric_geom.glsl | ||||
| engines/eevee/shaders/volumetric_vert.glsl | engines/eevee/shaders/volumetric_vert.glsl | ||||
| engines/eevee/shaders/volumetric_resolve_frag.glsl | engines/eevee/shaders/volumetric_resolve_frag.glsl | ||||
| engines/eevee/shaders/volumetric_scatter_frag.glsl | engines/eevee/shaders/volumetric_scatter_frag.glsl | ||||
| engines/eevee/shaders/volumetric_integration_frag.glsl | engines/eevee/shaders/volumetric_integration_frag.glsl | ||||
| engines/eevee/shaders/world_vert.glsl | engines/eevee/shaders/world_vert.glsl | ||||
| engines/eevee/shaders/infos/engine_eevee_legacy_shared.h | |||||
| engines/eevee/engine_eevee_shared_defines.h | |||||
| engines/eevee_next/shaders/eevee_attributes_lib.glsl | engines/eevee_next/shaders/eevee_attributes_lib.glsl | ||||
| engines/eevee_next/shaders/eevee_camera_lib.glsl | engines/eevee_next/shaders/eevee_camera_lib.glsl | ||||
| engines/eevee_next/shaders/eevee_colorspace_lib.glsl | engines/eevee_next/shaders/eevee_colorspace_lib.glsl | ||||
| engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl | engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl | ||||
| engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl | engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl | ||||
| engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl | engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl | ||||
| engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl | engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl | ||||
| ▲ Show 20 Lines • Show All 366 Lines • Show Last 20 Lines | |||||