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source/blender/draw/engines/eevee/engine_eevee_shared_defines.h
- This file was added.
| #ifndef GPU_SHADER_EEVEE_LEGACY_DEFINES | |||||
| #define GPU_SHADER_EEVEE_LEGACY_DEFINES | |||||
| #ifdef GPU_SHADER | |||||
| # define EEVEE_ENGINE | |||||
| #endif | |||||
| /* Minimum UBO is 16384 bytes. */ | |||||
| #define MAX_PROBE 128 /* TODO: find size by dividing UBO max size by probe data size. */ | |||||
| #define MAX_GRID 64 /* TODO: find size by dividing UBO max size by grid data size. */ | |||||
| #define MAX_PLANAR 16 /* TODO: find size by dividing UBO max size by grid data size. */ | |||||
| #define MAX_LIGHT 128 /* TODO: find size by dividing UBO max size by light data size. */ | |||||
| #define MAX_CASCADE_NUM 4 | |||||
| #define MAX_SHADOW 128 /* TODO: Make this depends on #GL_MAX_ARRAY_TEXTURE_LAYERS. */ | |||||
| #define MAX_SHADOW_CASCADE 8 | |||||
| #define MAX_SHADOW_CUBE (MAX_SHADOW - MAX_CASCADE_NUM * MAX_SHADOW_CASCADE) | |||||
| #define MAX_BLOOM_STEP 16 | |||||
| #define MAX_AOVS 64 | |||||
| /* Motion Blur. */ | |||||
| #define EEVEE_VELOCITY_TILE_SIZE 32 | |||||
| /* Depth of Field*/ | |||||
| #define DOF_TILE_DIVISOR 16 | |||||
| #define DOF_BOKEH_LUT_SIZE 32 | |||||
| #define DOF_GATHER_RING_COUNT 5 | |||||
| #define DOF_DILATE_RING_COUNT 3 | |||||
| #define DOF_FAST_GATHER_COC_ERROR 0.05 | |||||
| #endif | |||||
| No newline at end of file | |||||