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source/blender/blenkernel/BKE_paint.h
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| struct EdgeSet; | struct EdgeSet; | ||||
| struct EnumPropertyItem; | struct EnumPropertyItem; | ||||
| struct GHash; | struct GHash; | ||||
| struct GridPaintMask; | struct GridPaintMask; | ||||
| struct Image; | struct Image; | ||||
| struct ImagePool; | struct ImagePool; | ||||
| struct ImageUser; | struct ImageUser; | ||||
| struct ListBase; | struct ListBase; | ||||
| struct MLoop; | |||||
| struct MLoopTri; | struct MLoopTri; | ||||
| struct Main; | struct Main; | ||||
| struct Mesh; | struct Mesh; | ||||
| struct MeshElemMap; | struct MeshElemMap; | ||||
| struct Object; | struct Object; | ||||
| struct PBVH; | struct PBVH; | ||||
| struct Paint; | struct Paint; | ||||
| struct PaintCurve; | struct PaintCurve; | ||||
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| } multires; | } multires; | ||||
| /* Depsgraph for the Cloth Brush solver to get the colliders. */ | /* Depsgraph for the Cloth Brush solver to get the colliders. */ | ||||
| struct Depsgraph *depsgraph; | struct Depsgraph *depsgraph; | ||||
| /* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */ | /* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */ | ||||
| float (*vert_positions)[3]; | float (*vert_positions)[3]; | ||||
| const struct MPoly *mpoly; | const struct MPoly *mpoly; | ||||
| const struct MLoop *mloop; | const int *corner_verts; | ||||
| /* These contain the vertex and poly counts of the final mesh. */ | /* These contain the vertex and poly counts of the final mesh. */ | ||||
| int totvert, totpoly; | int totvert, totpoly; | ||||
| struct KeyBlock *shapekey_active; | struct KeyBlock *shapekey_active; | ||||
| struct MPropCol *vcol; | struct MPropCol *vcol; | ||||
| struct MLoopCol *mcol; | struct MLoopCol *mcol; | ||||
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