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source/blender/blenkernel/BKE_scene.h
| Show First 20 Lines • Show All 129 Lines • ▼ Show 20 Lines | |||||
| /* render profile */ | /* render profile */ | ||||
| int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render); | int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render); | ||||
| int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render); | int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render); | ||||
| int get_render_shadow_samples(const struct RenderData *r, int samples); | int get_render_shadow_samples(const struct RenderData *r, int samples); | ||||
| float get_render_aosss_error(const struct RenderData *r, float error); | float get_render_aosss_error(const struct RenderData *r, float error); | ||||
| bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); | bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); | ||||
| bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); | bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); | ||||
| bool BKE_scene_use_spherical_stereo(struct Scene *scene); | |||||
| bool BKE_scene_uses_blender_internal(const struct Scene *scene); | bool BKE_scene_uses_blender_internal(const struct Scene *scene); | ||||
| bool BKE_scene_uses_blender_game(const struct Scene *scene); | bool BKE_scene_uses_blender_game(const struct Scene *scene); | ||||
| void BKE_scene_disable_color_management(struct Scene *scene); | void BKE_scene_disable_color_management(struct Scene *scene); | ||||
| bool BKE_scene_check_color_management_enabled(const struct Scene *scene); | bool BKE_scene_check_color_management_enabled(const struct Scene *scene); | ||||
| bool BKE_scene_check_rigidbody_active(const struct Scene *scene); | bool BKE_scene_check_rigidbody_active(const struct Scene *scene); | ||||
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