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source/blender/makesrna/intern/rna_scene.c
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| } | } | ||||
| static int rna_RenderSettings_use_shading_nodes_get(PointerRNA *ptr) | static int rna_RenderSettings_use_shading_nodes_get(PointerRNA *ptr) | ||||
| { | { | ||||
| Scene *scene = (Scene *)ptr->id.data; | Scene *scene = (Scene *)ptr->id.data; | ||||
| return BKE_scene_use_new_shading_nodes(scene); | return BKE_scene_use_new_shading_nodes(scene); | ||||
| } | } | ||||
| static int rna_RenderSettings_use_spherical_stereo_get(PointerRNA *ptr) | |||||
| { | |||||
| Scene *scene = (Scene *)ptr->id.data; | |||||
| return BKE_scene_use_spherical_stereo(scene); | |||||
| } | |||||
| static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr) | static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr) | ||||
| { | { | ||||
| RenderData *rd = (RenderData *)ptr->data; | RenderData *rd = (RenderData *)ptr->data; | ||||
| RenderEngineType *type; | RenderEngineType *type; | ||||
| for (type = R_engines.first; type; type = type->next) | for (type = R_engines.first; type; type = type->next) | ||||
| if (STREQ(type->idname, rd->engine)) | if (STREQ(type->idname, rd->engine)) | ||||
| return (type->flag & RE_GAME) != 0; | return (type->flag & RE_GAME) != 0; | ||||
| ▲ Show 20 Lines • Show All 4,465 Lines • ▼ Show 20 Lines | #endif | ||||
| RNA_def_property_clear_flag(prop, PROP_EDITABLE); | RNA_def_property_clear_flag(prop, PROP_EDITABLE); | ||||
| RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available"); | RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available"); | ||||
| prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE); | prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE); | ||||
| RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_shading_nodes_get", NULL); | RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_shading_nodes_get", NULL); | ||||
| RNA_def_property_clear_flag(prop, PROP_EDITABLE); | RNA_def_property_clear_flag(prop, PROP_EDITABLE); | ||||
| RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system"); | RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system"); | ||||
| prop = RNA_def_property(srna, "use_spherical_stereo", PROP_BOOLEAN, PROP_NONE); | |||||
| RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_spherical_stereo_get", NULL); | |||||
| RNA_def_property_clear_flag(prop, PROP_EDITABLE); | |||||
| RNA_def_property_ui_text(prop, "Use Spherical Stereo", "Active render engine supports spherical stereo rendering"); | |||||
| prop = RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE); | prop = RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE); | ||||
| RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL); | RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL); | ||||
| RNA_def_property_clear_flag(prop, PROP_EDITABLE); | RNA_def_property_clear_flag(prop, PROP_EDITABLE); | ||||
| RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine"); | RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine"); | ||||
| /* simplify */ | /* simplify */ | ||||
| prop = RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE); | prop = RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE); | ||||
| RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY); | RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY); | ||||
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