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source/blenderplayer/bad_level_call_stubs/stubs.c
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| float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | ||||
| float RE_filter_value(int type, float x) RET_ZERO | float RE_filter_value(int type, float x) RET_ZERO | ||||
| struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | ||||
| void RE_texture_rng_init() RET_NONE | void RE_texture_rng_init() RET_NONE | ||||
| void RE_texture_rng_exit() RET_NONE | void RE_texture_rng_exit() RET_NONE | ||||
| bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} | bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} | ||||
| const char *RE_engine_active_view_get(struct RenderEngine *engine) RET_NULL | |||||
| void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} | void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} | ||||
| void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);} | void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, int use_spherical_stereo, float *r_modelmat) {STUB_ASSERT(0);} | ||||
| float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO | float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera, int use_spherical_stereo) RET_ZERO | ||||
| int RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO | |||||
| void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} | void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} | ||||
| struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | ||||
| bool RE_HasFakeLayer(RenderResult *res) RET_ZERO | bool RE_HasFakeLayer(RenderResult *res) RET_ZERO | ||||
| /* zbuf.c stub */ | /* zbuf.c stub */ | ||||
| void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE | void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE | ||||
| void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE | void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE | ||||
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