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source/blender/blenkernel/BKE_shrinkwrap.h
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| float keepDist; //Distance to keep above target surface (units are in local space) | float keepDist; //Distance to keep above target surface (units are in local space) | ||||
| bool invert_vgroup; //invert vertex group influence | |||||
| } ShrinkwrapCalcData; | } ShrinkwrapCalcData; | ||||
| void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, | void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, | ||||
| float (*vertexCos)[3], int numVerts, bool for_render); | float (*vertexCos)[3], int numVerts, bool for_render, bool invert_vgroup); | ||||
| /* | /* | ||||
| * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is: | * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is: | ||||
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