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source/blender/blenkernel/BKE_cloth.h
| Context not available. | |||||
| struct ClothVertex *verts; /* The vertices that represent this cloth. */ | struct ClothVertex *verts; /* The vertices that represent this cloth. */ | ||||
| struct LinkNode *springs; /* The springs connecting the mesh. */ | struct LinkNode *springs; /* The springs connecting the mesh. */ | ||||
| unsigned int numsprings; /* The count of springs. */ | unsigned int numsprings; /* The count of springs. */ | ||||
| unsigned int numstructs; /* The count of structural springs */ | |||||
| unsigned int mvert_num; /* The number of verts == m * n. */ | unsigned int mvert_num; /* The number of verts == m * n. */ | ||||
| unsigned int tri_num; | unsigned int tri_num; | ||||
| unsigned char old_solver_type; /* unused, only 1 solver here */ | unsigned char old_solver_type; /* unused, only 1 solver here */ | ||||
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| CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */ | CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */ | ||||
| CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */ | CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */ | ||||
| CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */ | CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */ | ||||
| CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH = (1 << 15), /* make simulation respect deformations in the base object */ | |||||
| } CLOTH_SIMSETTINGS_FLAGS; | } CLOTH_SIMSETTINGS_FLAGS; | ||||
| /* COLLISION FLAGS */ | /* COLLISION FLAGS */ | ||||
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