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source/blender/nodes/NOD_static_types.h
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| DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curves", "" ) | DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curves", "" ) | ||||
| DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" ) | DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" ) | ||||
| DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" ) | DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" ) | ||||
| DefNode( ShaderNode, SH_NODE_LAMP, def_sh_lamp, "LAMP", LampData, "Lamp Data", "" ) | |||||
| DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" ) | DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" ) | ||||
| DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" ) | DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" ) | ||||
| DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" ) | DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" ) | ||||
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