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source/blender/nodes/shader/nodes/node_shader_lamp.c
- This file was added.
| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| * | |||||
| * The Original Code is: all of this file. | |||||
| * | |||||
| * Contributor(s): none yet. | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| /** \file blender/nodes/shader/nodes/node_shader_lamp.c | |||||
| * \ingroup shdnodes | |||||
| */ | |||||
| #include "node_shader_util.h" | |||||
| /* **************** LAMP INFO ******************** */ | |||||
| static bNodeSocketTemplate sh_node_lamp_out[] = { | |||||
| { SOCK_RGBA, 0, N_("Color")}, | |||||
| { SOCK_VECTOR, 0, N_("Light Vector")}, | |||||
| { SOCK_FLOAT, 0, N_("Distance")}, | |||||
| { SOCK_RGBA, 0, N_("Shadow")}, | |||||
| { SOCK_FLOAT, 0, N_("Visibility Factor")}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static void node_shader_exec_lamp(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out) | |||||
| { | |||||
| if (data) { | |||||
| Object *ob = (Object *)node->id; | |||||
| if (ob) { | |||||
| ShadeInput *shi = ((ShaderCallData *)data)->shi; | |||||
| shi->nodes = 1; /* temp hack to prevent trashadow recursion */ | |||||
| out[4]->vec[0] = lamp_get_info(shi, ob, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec); | |||||
| shi->nodes = 0; | |||||
| } | |||||
| } | |||||
| } | |||||
| static int gpu_shader_lamp(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | |||||
| { | |||||
| if (node->id) { | |||||
| GPULamp *lamp = GPU_lamp_from_blender(GPU_material_scene(mat), (Object *)node->id, NULL); | |||||
| GPUNodeLink *col, *lv, *dist, *visifac, *shadfac; | |||||
| visifac = GPU_lamp_get_info(mat, lamp, &col, &lv, &dist, &shadfac); | |||||
| return GPU_stack_link(mat, "lamp", in, out, col, lv, dist, shadfac, visifac); | |||||
| } | |||||
| return 0; | |||||
| } | |||||
| void register_node_type_sh_lamp(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_LAMP, "Lamp Data", NODE_CLASS_INPUT, 0); | |||||
| node_type_compatibility(&ntype, NODE_OLD_SHADING); | |||||
| node_type_socket_templates(&ntype, NULL, sh_node_lamp_out); | |||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_lamp); | |||||
| node_type_gpu(&ntype, gpu_shader_lamp); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||