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source/blender/render/extern/include/RE_shader_ext.h
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| struct MTex; | struct MTex; | ||||
| struct ImBuf; | struct ImBuf; | ||||
| struct ImagePool; | struct ImagePool; | ||||
| struct Object; | |||||
| /* this one uses nodes */ | /* this one uses nodes */ | ||||
| int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage); | int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage); | ||||
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| int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, | int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, | ||||
| const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, | const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, | ||||
| struct ImagePool *pool); | struct ImagePool *pool); | ||||
| float lamp_get_info(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]); | |||||
| /* shaded view and bake */ | /* shaded view and bake */ | ||||
| struct Render; | struct Render; | ||||
| struct Image; | struct Image; | ||||
| struct Object; | |||||
| int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress); | int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress); | ||||
| struct Image *RE_bake_shade_get_image(void); | struct Image *RE_bake_shade_get_image(void); | ||||
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